4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
3986
In Stock
3986
Rating
β
Inventory last scanned: 7/24/2026, 6:15:15 PM
Enchantment β Aura
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Enchantment β Aura
Enchant land (Target a land as you cast this. This card enters attached to that land.) You control enchanted land.
Instant
Counter target artifact or enchantment spell.
Instant
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment
Whenever a creature you control enters, you gain 1 life. If this enchantment isn't a creature, it becomes a 3/3 Angel creature with flying in addition to its other types until end of turn.
Creature β Insect
Reach When this creature enters, you may discard a card or pay {2}. When you do, destroy target Room.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Sorcery
Create two 2/2 red and white Spirit creature tokens. Then if this spell was cast from anywhere other than your hand, put a +1/+1 counter on each Spirit you control. Flashback {4}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature β Human Rogue Hero
Whenever Ant-Man attacks, you may pay {1}. When you do, put a +1/+1 counter on target creature. Whenever you put a +1/+1 counter on a creature, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Creature β Insect
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Legendary Enchantment Creature β Harpy
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
Legendary Creature β Human Ninja
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater.
Enchantment β Aura
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2, has reach, and is every creature type.
Legendary Creature β Human Noble
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Creature β Beast
Trample When this creature enters, you gain 5 life.
Creature β Elf Druid
{T}: Untap target Forest.
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Artifact β Book
{3}, {T}: Draw a card.
Instant
This spell costs {1} less to cast if you control a Wizard. Draw three cards.
Enchantment Creature β Human Wizard
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Creature β Giant Wizard
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, draw a card.
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Creature β Human Warlock
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Sorcery
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Creature β Elemental Ox
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Creature β Bird Wizard
Flying This creature gets +1/+1 as long as you control a Plains. {W}: This creature gains lifelink until end of turn. (Damage dealt by this creature also causes you to gain that much life.)
Snow Land β Forest Plains
({T}: Add {G} or {W}.) This land enters tapped.
Creature β Human Wizard
When this creature enters, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Legendary Creature β Shark Horror Mutant
Flash When Armaggon enters, destroy up to three target creatures.
Creature β Elf Artificer
When this creature enters, draw a card for each creature you control with a +1/+1 counter on it.
Creature β Goblin Rogue
{1}{R}, Sacrifice a Goblin: This creature deals 4 damage to target creature.
Legendary Artifact Creature β Scientist Villain
{3}, {T}: Create a tapped 2/1 black Villain creature token with menace. Activate only if there are two or more creature cards in your graveyard. (It can't be blocked except by two or more creatures.)
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β Target creature you control fights up to one target creature you don't control. II β Add {R}. Put two +1/+1 counters on up to one target creature you control. III β You gain life equal to the greatest power among creatures you control.
Instant
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) The first artifact spell you cast each turn costs {1} less to cast. {1}{U}: Level 2 When this Class becomes level 2, reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order. {5}{U}: Level 3 At the beginning of your end step, create a token that's a copy of target artifact you control.
Sorcery
This spell costs {1} less to cast if you control two or more legendary creatures. Scry 2, then draw two cards.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Choose a creature you control. Until your next turn, all damage that would be dealt to creatures you control is dealt to that creature instead. III β Return target creature card from your graveyard to the battlefield with a flying counter on it. That creature is an Angel Warrior in addition to its other types.
Enchantment
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
At the beginning of your upkeep, put a time counter on this enchantment. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on this enchantment.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Land
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Artifact
Sacrifice a creature: Add {C}{C}.
Sorcery
Amass Orcs X, then Goblins and Orcs you control gain double strike and haste until end of turn. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Angel Warrior
Flying When this creature enters, return target noncreature, nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is the amount of mana spent to cast this creature. Warp {2}{W}
Instant
This spell costs {1} less to cast for each opponent you're attacking. Exile target creature.
Legendary Enchantment Creature β God
Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life.
Creature β Merfolk Soldier
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Sorcery
Teamwork 4 (As an additional cost to cast this spell, you may tap any number of creatures you control with total power 4 or more.) Choose one. If this spell was cast using teamwork, choose both instead. β’ Target player creates a 6/5 blue Leviathan creature token with hexproof. β’ Return one or two target nonland permanents to their owners' hands.
Artifact β Spacecraft
When this Spacecraft enters, put a +1/+1 counter on each creature you control. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, trample
Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, choose up to one target creature. That creature can't be blocked this turn and has base power and toughness 1/1 until end of turn. Equip {2}