4600 W ST STE C, LINCOLN, NE, 68503-2832
Cards Tracked
4428
In Stock
4428
Rating
β
Inventory last scanned: 7/26/2026, 6:14:28 PM
Creature β Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Land
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Land
This land enters tapped. {T}: Add {W} or {U}.
Artifact Creature β Robot Artificer
Whenever another artifact you control enters, create a 2/2 colorless Robot artifact creature token. This ability triggers only once each turn.
Artifact Creature β Robot Ninja
When this creature enters, create a 1/1 colorless Robot artifact creature token.
Enchantment β Aura
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Artifact Creature β Robot Pilot
Whenever this creature becomes tapped, draw a card, then discard a card.
Artifact Creature β Robot Jellyfish
When this creature enters, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Warp {2}{U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Artifact Creature β Robot Soldier
Defender As long as an artifact entered the battlefield under your control this turn, this creature can attack as though it didn't have defender.
Artifact
When this artifact enters, you may discard a card. If you do, draw two cards. {3}, Sacrifice this artifact: Create a tapped 2/2 colorless Robot artifact creature token.
Sorcery
Destroy each artifact with mana value X or less.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1 and has reach. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Artifact Creature β Wizard
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect lasts indefinitely.) {3}{U}: Gain control of target artifact. (This effect lasts indefinitely.)
Creature β Kavu Soldier
During your turn, other creatures you control get +1/+0. Warp {1}{R} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Legendary Artifact Creature β Robot
Mendicant Core's power is equal to the number of artifacts you control. Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β Whenever you cast an artifact spell, you may pay {1}. If you do, copy it. (The copy becomes a token.)
Legendary Creature β Bird Soldier
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.
Instant
Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
This spell costs {1} less to cast during your turn. Tap target artifact or creature. Draw a card.
Creature β Orc Warrior
When this creature enters, each player sacrifices a creature of their choice.
Legendary Creature β Human Shaman
Whenever another creature you control dies, you get an experience counter. At the beginning of your end step, choose target creature card in your graveyard. If that card's mana value is less than or equal to the number of experience counters you have, return it to the battlefield. Otherwise, put it into your hand.
Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Merfolk Rogue
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, that player reveals a card at random from their hand.
Creature β Merfolk Scout
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature β Merfolk Rogue
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.
Legendary Creature β Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature β Drake
Flying When this creature dies, draw a card.
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. {3}{U}{U}, Exile this enchantment: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
Artifact
When this artifact enters, you draw a card and you lose 1 life. {2}{B}, Sacrifice this artifact: You draw a card and you lose 1 life.
Artifact Creature β Construct
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return this card from your graveyard to your hand.
Artifact β Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Legendary Creature β Mutant Ninja Turtle
Disappear β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
Enchantment
This enchantment enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from this enchantment. Your maximum hand size is equal to the number of hour counters on this enchantment. Whenever you discard a card, you lose 1 life.
Creature β Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.
Creature β Mutant Rebel
When this creature enters, create a 2/2 red Mutant creature token. Alliance β Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Legendary Creature β Human Cleric
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Legendary Creature β Zombie Cleric
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Legendary Creature β Mutant Ninja Turtle
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Enchantment
Whenever you attack with two or more creatures, draw a card.
Artifact Creature β Construct
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Instant
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. It gets +3/+1 instead as long as an opponent has eight or more cards in their graveyard. Equip {2}{B}
Enchantment β Aura
Enchant creature You control enchanted creature.