Inventory last scanned: 4/28/2026, 6:27:52 PM
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
Creature — Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.
Creature — Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.
Creature — Elemental
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.
Creature — Angel
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Sorcery
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Creature — Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.
Creature — Human Knight Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Creature — Human Soldier
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Enchantment Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.
Instant
Destroy target creature or planeswalker.
Creature — Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Human Knight
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Creature — Sliver
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
Creature — Human Warrior
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
Creature — Human Druid
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, add {G}{G}.
Enchantment
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 colorless Servo artifact creature token. {1}, Sacrifice a creature: Scry 1.
Sorcery
You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Instant
Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Land
This land enters tapped. {T}: Add {U} or {R}.
Creature — Human Mercenary
When this creature enters, target opponent loses 2 life and you gain 2 life.
Instant
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Creature — Lizard
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
Sorcery
Create two 1/1 colorless Sliver creature tokens.
Creature — Human Shaman
Whenever this creature attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle. {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
Artifact — Vehicle
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
Creature — Dragon
Flying {3}{R}: Destroy target artifact. This creature gets +X/+0 until end of turn, where X is that artifact's mana value.
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback {W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
{T}: Add {C}. Tap an untapped legendary permanent you control: Untap this artifact.
Token Creature — Zombie Snake Hydra
Trample
Creature — Horror
This creature can't be blocked as long as defending player controls the most creatures or is tied for the most.
Creature — Snake Hydra
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Enchantment
When this enchantment enters, each opponent discards a card and loses 2 life. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{B}: Sacrifice this enchantment.
Land
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Creature — Insect
Defender (This creature can't attack.) Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
Creature — Insect
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Legendary Creature — Spirit
Flying Whenever a creature becomes the target of a spell or ability, destroy that creature.
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Land — Desert
{T}: Add {C}. {2}, Exile a land card from your graveyard: This land becomes a 3/4 Elemental creature until end of turn. It's still a land.
Instant
Exile the top three cards of your library in a face-down pile, then exile the top three cards of your library in another face-down pile. Look at the cards in each pile, then turn a pile of your choice face up. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. You lose 3 life.
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Creature — Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Sorcery
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
Sorcery
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Creature — Drone
Flying When this creature enters, you may return up to two target creatures to their owners' hands.
Legendary Planeswalker — Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
Creature — Human Rogue
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.