Cards Tracked
3664
In Stock
3664
Rating
β
Inventory last scanned: 7/27/2026, 6:08:24 PM
Creature β Phyrexian Angel
Flying Whenever a land an opponent controls enters, you may gain 3 life.
Legendary Creature β Goblin Artificer
{2}{B}, Sacrifice a creature: Each other player sacrifices a creature. {2}{R}, Sacrifice an artifact: Each other player sacrifices an artifact. {2}{G}, Sacrifice an enchantment: Each other player sacrifices an enchantment.
Creature β Giant Warrior
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Sorcery
Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {U}. {U}, {T}: You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
Land β Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Land
If this land would enter, instead sacrifice each other permanent named Sheltered Valley you control, then put this land onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. {T}: Add {C}.
Creature β Zombie Cleric
{T}: Each player loses 1 life for each Zombie on the battlefield.
Creature β Octopus Advisor
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Artifact β Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Snow Land
This land enters tapped. As this land enters, choose a color. {T}: Add one mana of the chosen color.
Artifact Creature β Myr
Flash You may cast artifact spells as though they had flash.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Kraken
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Creature β Halfling Soldier
Vigilance When this creature enters, you may sacrifice a token. When you do, exile target creature an opponent controls until this creature leaves the battlefield.
Creature β Dragon
Flying {R}: This creature gets +1/+0 until end of turn.
Legendary Land
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
Creature β Dragon
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.
Land
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
Creature β Elemental
{U}: Exile this creature, then return it to the battlefield face down under its owner's control. {1}: This creature gets +1/-1 or -1/+1 until end of turn. Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Instant
As an additional cost to cast this spell, sacrifice an artifact. Shrapnel Blast deals 5 damage to any target.
Creature β Drake
Flying When this creature enters, return a creature you control to its owner's hand.
Creature β Goblin
Haste When this creature enters, tap all other creatures.
Creature β Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact
At the beginning of your upkeep and whenever you cast a red spell, put a charge counter on this artifact. {3}, {T}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless spells. Activate only if you control seven or more lands.
Legendary Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, you may pay {R/W}{R/W}. If you do, target creature gains double strike until end of turn.
Legendary Creature β Djinn Monk
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
Creature β Dragon
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
Creature β Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Creature β Rhino
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
Creature β Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Creature β Eldrazi
Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." ({C} represents colorless mana.)
Legendary Creature β Angel
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
Legendary Creature β Angel
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Enchantment
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Enchantment
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Creature β Human Cleric
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Sorcery
Target player draws two cards and loses 2 life.
Instant
Strive β This spell costs {2}{B} more to cast for each target beyond the first. Exile any number of target creatures and all Auras attached to them.
Creature β Archon
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Creature β Specter
Flying Whenever this creature deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Artifact β Vehicle
Whenever this Vehicle deals combat damage to a player or planeswalker, draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Spider
Reach {X}{G}{G}: This creature deals X damage to each creature with flying.
Creature β Human Assassin
Creatures with power greater than this creature's power can't block it. Megamorph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 3 or less an opponent controls.
Instant
Choose two β β’ Counter target noncreature spell. β’ Return target permanent to its owner's hand. β’ Target creature gets -3/-3 until end of turn. β’ Destroy target planeswalker.
Legendary Creature β Dragon
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Artifact Land
This land enters tapped. Indestructible {T}: Add {U} or {R}.
Sorcery
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Creature β Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.
Creature β Drake
Flying {U}: Change the target of target spell or ability that targets only this creature. The new target must be a creature.
Artifact Creature β Ape
When this creature enters, put two +1/+1 counters on target creature you control. Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Enchantment
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.