Inventory last scanned: 4/27/2026, 1:43:56 AM
Creature — Minotaur Soldier
At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
Land — Gate
This land enters tapped. {T}: Add {R} or {W}.
Artifact
{T}: Add {R} or {W}. {R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice this artifact: Draw two cards.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Sorcery
Draw a card for each tapped creature target opponent controls.
Legendary Artifact Creature — Golem
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Creature — Elf Citizen
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Creature — Human Soldier
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Sorcery
Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
Enchantment
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Sorcery // Sorcery
Sorcery
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Enchantment
You may cast Spirit spells as though they had flash. Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Enchantment
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Artifact Creature — Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
Creature — Human Scout
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") As long as you control a token, this creature gets +2/+0.
Creature — Rhino Warrior
Trample When this creature enters, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on this creature.
Sorcery
Radiance — Brightflame deals X damage to target creature and each other creature that shares a color with it. You gain life equal to the damage dealt this way.
Legendary Creature — Kraken
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Sorcery
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Creature — Hydra
When this creature enters, you get {E}{E}{E} (three energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on this creature. It gains hexproof until end of turn.
Creature — Cat
{G}{W}: This creature gains indestructible until end of turn. When this creature dies, return it to the battlefield. It's an Aura enchantment with enchant creature you control and "{G}{W}: Enchanted creature gains indestructible until end of turn," and it loses all other abilities.
Creature — Eldrazi Drone
Devoid (This card has no color.) When this creature enters, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}." {B}{G}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
Creature — Spider
Reach When this creature dies, create a 1/2 green Spider creature token with reach.
Creature — Snake
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, you may draw a card.
Creature — Dragon
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Legendary Artifact Creature — Phyrexian Artificer
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Legendary Creature — Angel
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Instant
Devoid (This card has no color.) Choose one or both — • Return target spell or creature to its owner's hand. • Brutal Expulsion deals 2 damage to target creature or planeswalker. If that creature or planeswalker would die this turn, exile it instead.
Enchantment — Aura
Flash Enchant creature Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
Sorcery
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Land
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Enchantment — Aura
Enchant land When this Aura enters, exile target nonland permanent you don't control until this Aura leaves the battlefield. Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to any target."
Creature — Dinosaur Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Enchantment
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Sorcery
You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish.
Artifact Creature — Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Vampire Warrior
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Sorcery
Destroy X target artifacts.
Sorcery
Choose a number between 0 and 13. Each player sacrifices that many creatures of their choice.
Creature — Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature — Human Wizard
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Enchantment
Whenever a player casts a spell, that player discards X cards, where X is the number of cards in all graveyards with the same name as that spell.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Sorcery
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.