2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8346
In Stock
8335
Rating
—
Inventory last scanned: 6/21/2026, 6:05:48 PM
Instant
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Creature — Human Druid
{T}: Add one mana of any color that a land an opponent controls could produce.
Legendary Creature — Symbiote Spider Hero
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Creature — Elf
When this creature dies, create two 1/1 green Insect creature tokens.
Creature — Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.
Creature — Vedalken Artificer
{X}, {T}: Tap X target noncreature artifacts. {X}, {T}: Untap X target noncreature artifacts.
Artifact Creature — Synth Soldier
Haste Whenever this creature attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. {T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.
Artifact Creature — Synth
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Sorcery
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Legendary Creature — Vampire
Flying If Szadek would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Legendary Artifact Creature — Necron
Flying My Will Be Done — Whenever Szarekh attacks, mill three cards. You may put an artifact creature card or Vehicle card from among the cards milled this way into your hand.
Artifact
{T}: Put an oil counter on this artifact. {T}: Add {C}. Activate only if this artifact has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if this artifact has five or more oil counters on it.
Artifact
Whenever an artifact you control is put into a graveyard from the battlefield, you may pay {1}. If you do, you gain 1 life.
Legendary Creature — Minotaur Warrior
Tahngarth can't be blocked by more than one creature. Whenever an opponent attacks with one or more creatures, if Tahngarth is tapped, you may have that opponent gain control of Tahngarth until end of combat. If you do, choose a player or planeswalker that opponent is attacking. Tahngarth is attacking that player or planeswalker.
Sorcery
Look at the top three cards of target opponent's library, then put them back in any order. That player looks at the top three cards of your library, then puts them back in any order.
Legendary Creature — Minotaur Warrior
Vigilance {1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.
Land — Mountain Forest
({T}: Add {R} or {G}.)
Legendary Creature — Human Wizard
Skip your draw step. At the beginning of your upkeep, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. {B}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Legendary Creature — Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Enchantment
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Instant
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
Instant
Exile the top card of your library. You may put that card into your hand unless it has the same name as another card exiled this way. Repeat this process until you put a card into your hand or you exile two cards with the same name, whichever comes first.
Land
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Enchantment
If an opponent would gain life, that player loses that much life instead.
Creature — Specter
Flying {1}{B}{B}, {T}: Target player discards a card unless they put a card from their hand on top of their library. If that player discards a card this way, this creature deals 1 damage to each creature and each player. Activate only as a sorcery.
Creature — Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Creature — Elf
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Legendary Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
Legendary Land
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Creature — Elf Warrior
Cast this spell only if you've cast another green spell this turn. Trample
Creature — Human Pirate Wizard
{T}: Draw a card. Activate only during your turn, before attackers are declared.
Sorcery
Target opponent reveals the top seven cards of their library. You may cast an instant or sorcery spell from among them without paying its mana cost. Then that player puts the rest into their graveyard. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast up to two instant and/or sorcery spells from among the revealed cards instead of one.
Instant
Counter target activated ability, triggered ability, or legendary spell.
Legendary Creature — Faerie Noble
Flying As Talion enters, choose a number between 1 and 10. Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Artifact
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.