2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8333
In Stock
8322
Rating
—
Inventory last scanned: 6/22/2026, 6:05:47 PM
Instant
Target creature gets +2/+2 and gains trample until end of turn. Draw a card.
Instant
Ferocious — If you control a creature with power 4 or greater, damage can't be prevented this turn. Wild Slash deals 2 damage to any target.
Enchantment
Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Legendary Creature — Zombie Warrior
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Creature — Treefolk Spirit
Trample Whenever one or more cards leave your graveyard, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Land
{T}: Add {U}. {T}: Add {G}. Activate only if you control a Forest or an Island.
Creature — Elf Knight
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Creature — Bird
Flying Attacking creatures you control have lifelink.
Instant
For any number of opponents, destroy target nonland permanent that player controls.
Land
{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
Creature — Sphinx
Flying Whenever a creature with flying attacks, you may draw a card.
Creature — Elemental
Flying {W}: This creature gains vigilance until end of turn. {W}: This creature gets +0/+1 until end of turn. {U}: Switch this creature's power and toughness until end of turn. {U}: Return this creature to its owner's hand.
Creature — Human Scout
Flying When this creature attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice this artifact at the beginning of the next end step.
Creature — Bird Soldier Warrior
Flying Morph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature gains first strike until end of turn.
Artifact — Equipment
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}
Instant
Cleave {4}{G}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Draw a card for each creature you control [with flying].
Sorcery
Destroy target creature with flying.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Legendary Creature — Human Warlock
Ward—Pay 2 life. Artifacts you control have "Ward—Pay 2 life." Exhaust — {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Legendary Creature — Human Warlock
Ward {2} At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Tap two target lands.
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
World Enchantment
Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn't untap during its controller's next untap step.
Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Creature — Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.
Creature — Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Sorcery
You may play a card you own from outside the game this turn.
Artifact
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Creature — Elemental
Flying When this creature enters, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)
Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
Legendary Creature — Wraith Noble
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Creature — Human Warlock
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Land
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Creature — Wolf
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1 counter on this creature.
Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.
Legendary Creature — Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.