2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8349
In Stock
8338
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Inventory last scanned: 6/10/2026, 6:05:49 PM
Creature — Zombie Wizard
Whenever you discard a creature card, create a 2/2 black Zombie creature token. Whenever you discard a land card, add {B}{B}. Whenever you discard a noncreature, nonland card, draw a card.
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Sorcery
Until end of turn, whenever a player casts an instant or sorcery spell, that player copies it and may choose new targets for the copy.
Artifact
As this artifact enters, choose an opponent and a card name other than a basic land card name. The chosen player reveals each card they draw. When the chosen player draws a card with the chosen name, sacrifice this artifact. If you do, this artifact deals 10 damage to that player.
Creature — Human Soldier
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
Artifact — Vehicle
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities. Exhaust — {X}{2}{R}: This Vehicle deals X damage to any target. Put a +1/+1 counter on this Vehicle. (Activate each exhaust ability only once.) Crew 2
Enchantment
If you would gain life, you gain twice that much life instead.
Enchantment Creature — Satyr
Flash Bestow {3}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Enchanted creature gets +4/+2.
Legendary Creature — Cyclops
Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1 counter on each creature you control.
Snow Creature — Centaur Warrior
{S}: This creature gets +1/+1 until end of turn. Activate only once each turn. ({S} can be paid with one mana from a snow source.)
Snow Land
This land enters tapped. {T}: Add {W} or {U}.
Creature — Pegasus
Flying When this creature leaves the battlefield, choose an opponent who controls more lands than you. Search your library for a number of Plains cards equal to the difference, reveal those cards, put one of them onto the battlefield tapped and the rest into your hand, then shuffle.
Instant
You may cast spells this turn as though they had flash. Draw a card.
Instant
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Creature — Human Wizard
{1}{R}: Target creature gains haste until end of turn. {1}{W}: Target creature gains first strike until end of turn.
Creature — Minotaur Wizard
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Artifact
{1}, {T}: Add {R}{W}.
Legendary Land
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Legendary Artifact Creature — Golem
Trample {3}{R}, Sacrifice an artifact: Bosh deals damage equal to the sacrificed artifact's mana value to any target.
Artifact
At the beginning of each opponent's upkeep, exile all cards from your hand face down. At the beginning of your upkeep, return all cards you own exiled with this artifact to your hand, then draw a card.
Artifact Creature — Gnome
Sacrifice this creature: You gain 3 life.
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {B} for each storage counter removed this way.
Sorcery
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Creature — Human Soldier
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Instant
Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn. Target creature gets +3/+3 until end of turn.
Enchantment
At the beginning of your first main phase, remove all flood counters from this enchantment. If no counters were removed this way, put a flood counter on this enchantment and draw a card. Otherwise, add {C}{G}{U}.
Legendary Enchantment Artifact
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Artifact
Whenever a creature you control enters, it fights up to one target creature you don't control with the same mana value. {T}: Create a Treasure token. Activate only if you control a creature that fought this turn.
Enchantment
Cumulative upkeep—Add {R}. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Legendary Creature — Human Minion
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal that card, put it into your hand, then shuffle.
Instant
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Sorcery
Target player draws X cards.
Creature — Zombie
When you cast this spell, any player may sacrifice a creature of their choice. If a player does, counter Brain Gorgers. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Enchantment Creature — Insect
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Creature — Dragon Horror
Flying At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it. Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.
Instant
Draw three cards, then put two cards from your hand on top of your library in any order.
Enchantment — Aura
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Artifact Creature — Construct
This creature doesn't untap during your untap step. At the beginning of your upkeep, you may pay {1}. If you do, untap this creature.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Creature — Incarnation
Trample As long as this card is in your graveyard and you control a Forest, creatures you control have trample.