2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8494
In Stock
8486
Rating
β
Inventory last scanned: 7/27/2026, 6:07:08 PM
Legendary Creature β Phyrexian Horror
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. {B/P}{B/P}, Exile three creature cards from your graveyard: Put an indestructible counter on Drivnod. ({B/P} can be paid with either {B} or 2 life.)
Creature β Spirit Soldier
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature β Spirit
Flying Double strike (This creature deals both first-strike and regular combat damage.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, draw a card.
Land β Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
Instant
Choose two β β’ Prevent all damage target instant or sorcery spell would deal this turn. β’ Target player sacrifices an enchantment of their choice. β’ Put a +1/+1 counter on target creature. β’ Target creature you control fights target creature you don't control.
Legendary Creature β Dragon
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {R}.
Creature β Horror
Protection from white At the beginning of your end step, you lose 4 life. Whenever a creature dies, you gain 2 life.
Artifact Creature β Scorpion
Whenever this creature or another artifact creature dies, you may untap target artifact.
Creature β Elf
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
Creature β Zombie
{B}: Regenerate this creature.
Land
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Enchantment
Whenever you cast a blue spell, target player mills two cards.
Instant
Choose one β β’ Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. β’ Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Land
{T}: Add {C}. {3}: Return this card from your graveyard to the battlefield tapped.
Creature β Skeleton
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchantment
{B}, Exile two creature cards from your graveyard: Create a 1/1 black Skeleton creature token. It has "{B}: Regenerate this token." When this enchantment leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.
Enchantment β Class
(Gain the next level as a sorcery to add its ability.) Landfall β Whenever a land you control enters, you gain 1 life. {2}{G}: Level 2 You may play an additional land on each of your turns. {4}{G}: Level 3 When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
Creature β Human Druid
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Enchantment
Whenever a creature you control attacks, put a charge counter on this enchantment. Remove a charge counter from this enchantment: Add one mana of any color.
Land Creature β Forest Dryad
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
Enchantment Creature β Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Creature β Human Wizard
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Enchantment β Aura
Enchant creature Enchanted creature has "{R}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy."
Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature. When this enchantment leaves the battlefield, exile all tokens created with this enchantment.
Sorcery
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Enchantment
No more than one creature can attack each combat. No more than one creature can block each combat.
Creature β Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Creature β Dwarf Shaman
When this creature enters, if you control two or more Mountains, you may destroy target artifact. When this creature enters, if you control two or more Plains, you may destroy target enchantment.
Sorcery
Choose up to one creature. Destroy the rest.
Creature β Plant Druid
Reach Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types. Lands you control have "{T}: Add one mana of any color." {T}: Mill two cards. You gain 1 life for each land card milled this way.
Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature β Spirit
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Creature β Treefolk
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dungrove Elder's power and toughness are each equal to the number of Forests you control.
Artifact Creature β Shapeshifter
Imprint β When this creature enters, you may exile target nontoken creature. As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It's still a Shapeshifter.
Creature β Vampire Soldier
Menace {1}{B}, Sacrifice this creature: Each nontoken Vampire creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature β Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.
Creature β Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Land
{T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Creature β Elemental
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, return three creatures you control to their owner's hand.
Land
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.
Creature β Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.
Sorcery
Target player shuffles up to four target cards from their graveyard into their library.
Legendary Creature β Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.
Legendary Creature β Human Wizard
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.
Enchantment
Cumulative upkeepβPay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall β Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.
Enchantment β Aura
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."