2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8346
In Stock
8335
Rating
β
Inventory last scanned: 6/11/2026, 6:05:46 PM
Sorcery
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. CyclingβSacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Creature β Human Peasant
Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)
Instant
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Enchantment Creature β Spirit
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Enchantment Creature β Spirit
First strike Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.
Enchantment Creature β Spirit
Each player can't cast more than one spell each turn.
Legendary Land
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
Legendary Land
{T}: Add {W}. Channel β {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Sorcery
Create X 2/2 white Samurai creature tokens with vigilance. They gain menace and haste until end of turn. Each opponent creates X minus one 2/2 white Samurai creature tokens with vigilance.
Legendary Creature β Elf Warrior
You may look at the top card of your library any time. You may cast creature spells from the top of your library. {G}, {T}, Tap two untapped creatures you control: Reveal a card from your hand or the top card of your library. If you reveal a creature card this way, put it onto the battlefield. Activate only during your turn.
Legendary Creature β Elf Warrior
Other Elf creatures have forestwalk. (They can't be blocked as long as defending player controls a Forest.) Other Elves have shroud. (They can't be the targets of spells or abilities.)
Instant
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Legendary Creature β Human Knight
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal β Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
Creature β Horror
Menace Whenever this creature attacks a player, exile all cards from that player's hand, then they draw that many cards. You may play lands and cast spells from among the exiled cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Creature β Eldrazi Octopus
Flash Emerge {5}{U}{U} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, tap up to four target permanents.
Creature β Elf Cleric Druid
{3}{G}, {T}: You may tap or untap target artifact, creature, or land.
Creature β Human Advisor
{3}{G}: Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
Creature β Wurm
Trample When this creature enters, if your life total is less than 7, your life total becomes 7. As long as you have 7 or more life, damage that would reduce your life total to less than 7 reduces it to 7 instead.
Creature β Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice this creature and it deals 6 damage to you. This creature can't be blocked by red creatures.
Creature β Elemental
Trample, lifelink Spells you cast that target this creature cost {2} less to cast. Spells your opponents cast that target this creature cost {2} more to cast.
Kindred Enchantment β Eldrazi Aura
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents of their choice.)
Creature β Eldrazi
Devoid (This card has no color.) {2}{C}: Exile another target creature, then return it to the battlefield tapped under its owner's control. ({C} represents colorless mana.)
Creature β Eldrazi
Whenever another colorless creature you control enters, you may change this creature's base power and toughness to that creature's power and toughness until end of turn.
Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value X or less, where X is 2 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Exile Eldritch Evolution.
Creature β Plant Wall
Defender, haste When this creature enters, until end of turn, whenever another creature dies, this creature deals 1 damage to each non-Wall creature. {T}: This creature deals 1 damage to any target.
Instant
Electrolyze deals 2 damage divided as you choose among one or two targets. Draw a card.
Instant
Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
Creature β Trilobite Beast
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Land β Mountain Plains
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Orc Wizard
Magecraft β Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Legendary Creature β Vampire Knight
Lifelink, hexproof from instants As long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Legendary Creature β Vampire Knight
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Instant
Create a 3/3 green Elephant creature token. Flashback {6}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
Sorcery
Each player creates a green Elephant creature token. Those creatures have "This token's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Legendary Creature β Phyrexian Praetor
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Legendary Creature β Phyrexian Praetor
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
Instant
Destroy target creature or planeswalker with mana value 3 or less.