2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8494
In Stock
8486
Rating
—
Inventory last scanned: 7/27/2026, 6:07:08 PM
Creature — Bird
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Artifact
{T}: Add three mana of any one color.
Creature — Ouphe
{2}{G/U}, {Q}: Double the number of each kind of counter on target permanent. ({Q} is the untap symbol.)
Creature — Human Soldier
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn.
Legendary Creature — Gremlin Artificer
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Legendary Creature — Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Legendary Creature — Angel
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Legendary Creature — Angel Horror
Flying, first strike, lifelink At the beginning of your end step, if you both own and control Gisela and a creature named Bruna, the Fading Light, exile them, then meld them into Brisela, Voice of Nightmares.
Legendary Creature — Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Sorcery
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
Creature — Kor Cleric
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Sorcery
Choose two — • Put two +1/+1 counters on up to one creature. It gains lifelink until end of turn. • Destroy each creature with power 2 or less. • Return up to two creature cards from your graveyard to your hand. • Each opponent sacrifices a creature with the greatest power among creatures they control.
Legendary Creature — Phyrexian Praetor
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Land
Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this land enters, sacrifice a land. Creatures you control can't attack. Prevent all damage that would be dealt to you.
Land
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Legendary Creature — Human Artificer
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
Creature — Beast
Whenever a player casts a spell, if it's not their turn, that player draws a card.
Artifact — Equipment
Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can't be blocked except by two or more creatures.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature — Frog Wizard Noble
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Artifact
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.
Artifact
Multicolored creatures you control get +1/+1.
Creature — Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Land — Locus
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.
Land
At the beginning of the end step, if you control no artifacts, sacrifice this land. {T}: Add one mana of any color.
Sorcery
Whenever you cast a creature spell this turn, draw a card.
Creature — Nephilim
Whenever this creature deals combat damage to a player, draw that many cards. {1}, Discard a card: This creature gets +1/+1 until end of turn.
Creature — Minotaur Pirate
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Creature — Human Rogue
Menace Whenever this creature enters or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.
Legendary Creature — Elf Warrior
First strike {T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
Creature — Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sorcery
Incubate X twice, where X is the number of lands you control. (To incubate X, create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Enchantment — Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Sorcery
Each player chooses from the lands they control a land of each basic land type, then sacrifices the rest.
Enchantment
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
Land
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
Creature — Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.
Instant
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Enchantment
Creatures you control get +1/+1.