2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
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Inventory last scanned: 6/14/2026, 6:07:30 PM
Creature — Human Werewolf // Creature — Werewolf
Legendary Creature — Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Instant
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
Return all artifacts target player owns to their hand.
Creature — Hippogriff
Flash Flying Creatures entering don't cause abilities to trigger.
Land
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.
Instant
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Legendary Creature — Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control.
Enchantment Creature — Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
Enchantment
{W}, Discard a card: Prevent the next 3 damage that would be dealt to any target this turn. {W}, Sacrifice this enchantment: Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Creature — Human Soldier
{1}{W}: Target Soldier creature gets +1/+0 until end of turn.
Creature — Human Soldier
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Whenever this creature attacks, all creatures banded with it gain first strike until end of turn.
Creature — Dragon
Flying When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature. Spells your opponents cast that target this creature cost {2} more to cast.
Snow Creature — Snake
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
Sorcery
Destroy target land.
Sorcery
Destroy target land.
Creature — Insect Scout
You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.
Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.
Creature — Horror
Haste At the beginning of the end step, sacrifice this creature. At the beginning of your upkeep, if this card is in your graveyard, you may exile a black creature card other than this card from your graveyard. If you do, return this card to the battlefield.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Artifact
{1}, {T}: Tap target artifact, creature, or land.
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Sorcery
Exile all cards from target player's hand and graveyard.
Creature — Shapeshifter
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Sorcery
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Creature — Elemental
This spell costs {2} less to cast if there is a land card in your graveyard. When this creature enters, you may have it deal 2 damage to target creature.
Sorcery
Target player reveals a card at random from their hand. Ignite Memories deals damage to that player equal to that card's mana value. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Instant
Search your library for up to two planeswalker cards, reveal them, put them into your hand, then shuffle.
Instant
Exile all cards from your hand face down. At the beginning of the next end step, return those cards to your hand, then draw a card.
Legendary Creature — Human Samurai
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) {2}{R}, Sacrifice a Samurai: Samurai creatures you control gain double strike until end of turn.
Legendary Creature — Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Legendary Creature — Boar God
Trample Whenever Ilharg attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. Return that creature to your hand at the beginning of the next end step. When Ilharg dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Sorcery
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Legendary Creature — Beast Elemental Dinosaur
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Artifact — Equipment
Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip {3}
Instant
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Enchantment — Aura
Enchant creature You control enchanted creature. Whenever a creature an opponent controls enters, attach this Aura to that creature.
Land
This land enters tapped. {T}: Add {B}. {1}{B}{R}{R}, {T}, Sacrifice this land: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
Creature — Wolf
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
Enchantment
This enchantment enters with a doom counter on it. Whenever you cast a spell with mana value equal to the number of doom counters on this enchantment, this enchantment deals that much damage to any target. Then put a doom counter on this enchantment.
Instant
Destroy target attacking creature.
Artifact
You may choose not to untap this artifact during your untap step. Whenever this artifact becomes untapped, venture into the dungeon. {3}{W}, {T}: For as long as this artifact remains tapped, another target permanent loses all abilities and can't attack or block.
Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, this enchantment deals 2 damage to that player.
Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice this enchantment and destroy all lands.
Creature — Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Creature — Human Advisor
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Creature — Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Creature — Elf Warrior
Other Elves you control get +1/+1. {G}, {T}: Create a 1/1 green Elf Warrior creature token.
Artifact
{B}, Sacrifice this artifact: Target player discards a card. Activate only as a sorcery. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Add two mana of any one color.
Sorcery
Destroy target land. Draw a card.
Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.