2710 Old Lebanon Rd #28, Nashville, TN, 37214
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8345
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Inventory last scanned: 6/16/2026, 6:08:02 PM
Legendary Creature — Giant Soldier
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Legendary Artifact Creature — Robot
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Enchantment
When this enchantment enters and whenever you cast a spell from your graveyard, create a 1/1 blue Bird creature token with flying and "This token can block only creatures with flying."
Legendary Creature — Phyrexian Elemental
If you would lose unspent mana, that mana becomes black instead. At the beginning of your first main phase, look at the top card of your library. You may reveal that card if it has three or more colored mana symbols in its mana cost. If you do, add three mana in any combination of its colors and put it into your hand. If you don't reveal it, put it into your hand.
Legendary Creature — Elemental
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
Legendary Creature — Elemental
When Omnath enters, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Enchantment
You may cast spells from your hand without paying their mana costs.
Creature — Human Wizard
{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.
Legendary Creature — Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
Creature — Squid Illusion
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Sorcery
Spree (Choose one or more additional costs.) + {2} — Return target creature card from your graveyard to the battlefield. + {1} — Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} — Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The Ring tempts you, then each player mills cards equal to your Ring-bearer's power. II — Destroy all nonlegendary creatures. III — Each opponent loses 1 life for each creature card in that player's graveyard.
Creature — Human Wizard
{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature — Faerie Rogue
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Creature — Faerie Rogue
Flying Discard a card: This creature gets -2/-0 until end of turn. Any player may activate this ability.
Enchantment
{1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 3/3 Knight creature with first strike.
Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Legendary Creature — Fox Samurai
Defender (This creature can't attack.) Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Sorcery
Add {W}{U}{B}{R}{G}{C}. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.
Creature — Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Instant
Target player draws four cards.
Creature — Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Enchantment
Whenever a player casts a spell, that player discards a card.
Creature — Minotaur Shaman
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature — Human Soldier
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to this creature instead.
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Legendary Creature — Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Creature — Hydra
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Creature — Ooze
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Creature — Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Artifact
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
Creature — Orc
{R}, {T}: Look at the top eight cards of your library. Exile four of them at random, then put the rest on top of your library in any order.
Enchantment — Aura
Enchant land This Aura enters with three ore counters on it. At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from this Aura. When the last ore counter is removed from this Aura, destroy enchanted land and this Aura deals 2 damage to that land's controller.
Legendary Creature — Demon
Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.