2710 Old Lebanon Rd #28, Nashville, TN, 37214
Cards Tracked
8345
In Stock
8334
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Inventory last scanned: 6/16/2026, 6:08:02 PM
Creature — Dragon
Flying {1}{W}: This creature gets +0/+1 until end of turn.
Legendary Creature — Fox Advisor
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Creature — Leviathan
Flash This spell can't be countered. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Return three lands you control to their owner's hand: Return this creature to its owner's hand.
Artifact
White spells you cast cost {1} less to cast.
Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {B}{B}. If there are no depletion counters on this land, sacrifice it.
Sorcery
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
Instant
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Enchantment — Aura
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Artifact
This artifact enters under the control of an opponent of your choice. {2}, {T}: Draw a card, then you may put a land card from your hand onto the battlefield. This artifact's owner draws a card, then that player may put a land card from their hand onto the battlefield.
Legendary Land
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Creature — Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
Enchantment
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) As this creature enters, choose a color. {W}{W}, {T}: Destroy target permanent of the chosen color.
Artifact Creature — Construct
This creature enters with five +1/+1 counters on it. {1}, Remove a +1/+1 counter from this creature: Create a 1/1 colorless Pentavite artifact creature token with flying. {1}, Sacrifice a Pentavite: Put a +1/+1 counter on this creature.
Creature — Wurm
Trample When this creature dies, create a 6/6 black Wurm creature token with trample.
Creature — Drake
Flying When this creature enters, untap up to five lands.
Artifact Creature — Beast
You may play lands from your graveyard. Unearth {G}{G} ({G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Artifact
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. Max speed — {T}: Put a +1/+1 counter on target creature or Vehicle you control. Activate only as a sorcery.
Instant
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Enchantment
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Enchantment Creature — Chimera
Whenever an opponent casts a spell, you may exchange control of this creature and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Sorcery
Choose an artist other than Rebecca Guay. Target player reveals their hand and discards all nonland cards with art by the chosen artist.
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Create a 1/1 colorless Shapeshifter creature token with changeling. (It's every creature type.)
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) You control enchanted creature.
Creature — Faerie Rogue
Flash Flying When this creature enters, you may tap or untap target permanent.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Creature — Demon
Flying {B}: This creature deals 1 damage to each creature and each player.
Sorcery — Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Sorcery
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.
Legendary Creature — Cat Advisor
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
Legendary Creature — Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
Creature — Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
Instant
Until end of turn, up to two target creatures each have base power and toughness 3/3, gain flying, and become blue Illusions in addition to their other colors and types. Draw a card.
Creature — Illusion
You may have this creature enter as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
Enchantment — Aura
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Creature — Insect Spirit
Trample This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature. {T}: Put a +1/+1 counter on this creature.
Creature — Cat Spirit
This creature enters with two +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Legendary Enchantment Creature — God
Indestructible As long as your devotion to black and green is less than seven, Pharika isn't a creature. {B}{G}: Exile target creature card from a graveyard. Its owner creates a 1/1 black and green Snake enchantment creature token with deathtouch.
Creature — Snake
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Legendary Enchantment Creature — God
Indestructible As long as your devotion to blue and black is less than seven, Phenax isn't a creature. Creatures you control have "{T}: Target player mills X cards, where X is this creature's toughness."
Legendary Creature — Elder Giant
When Phlage enters, sacrifice it unless it escaped. Whenever Phlage enters or attacks, it deals 3 damage to any target and you gain 3 life. Escape—{R}{R}{W}{W}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Creature — Phoenix
Flying, haste {2}{R}: This creature gets +2/+0 until end of turn. Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) This creature escapes with a +1/+1 counter on it.
Creature — Zombie
Indestructible As this creature enters, put a phylactery counter on an artifact you control. When you control no permanents with phylactery counters on them, sacrifice this creature.
Legendary Creature — Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
Enchantment — Aura
Enchant creature Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Artifact
Sacrifice a creature: Add one mana of any color.
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.