Inventory last scanned: 5/4/2026, 7:07:58 PM
Creature — Dragon Bard
Defender When this creature enters, you take the initiative. Mantle of Inspiration — {T}: Target creature gains menace and haste until end of turn.
Creature — Rhino Bard
When this creature enters, look at the top X cards of your library, where X is the number of creatures you control. Put one of those cards into your hand and the rest into your graveyard.
Sorcery
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if there are seven or more cards in your graveyard.
Sorcery
Flip a coin. If you win the flip, take an extra turn after this one.
Creature — Zombie Horror
This creature enters tapped. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Sorcery
Look at the top five cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Enchantment
Whenever you put one or more +1/+1 counters on a creature you control, put a supply counter on this enchantment. {2}, Remove a supply counter from this enchantment: Draw a card.
Creature — Elf Druid
{1}{B/G}, Exile this card from your graveyard: Create a 2/2 black and green Elf creature token. Activate only as a sorcery.
Instant
Metalcraft — This spell costs {1} less to cast if you control three or more artifacts. Counter target spell.
Creature — Sphinx
Flash Flying This creature has hexproof as long as you haven't cast a spell this turn.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Instant
Target creature gets +3/+1 until end of turn. If it's your turn, that creature gains trample until end of turn. Otherwise, it gains first strike until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking. A creature with first strike deals combat damage before creatures without first strike.)
Sorcery
Return target creature with mana value X to its owner's hand. You create X 1/1 blue Faerie creature tokens with flying.
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Creature — Spirit Chimera
{W}, Exile this card from your graveyard: You gain 2 life. Surveil 1. Activate only as a sorcery. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Artifact
If a creature an opponent controls would die, exile it instead. {2}, {T}, Sacrifice Stone of Erech: Exile target player's graveyard. Draw a card.
Creature — Human Druid
Landfall — Whenever a land you control enters, untap this creature. {T}: Untap target land.
Creature — Spirit Dog
Whenever one or more cards are put into exile during your turn, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature — Spirit Advisor
Whenever one or more cards leave your graveyard, scry 1.
Artifact Creature — Snake
Reach, trample, protection from multicolored This creature enters with X +1/+1 counters on it.
Artifact — Equipment
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Stonesplitter Bolt deals X damage to target creature or planeswalker. If this spell was bargained, it deals twice X damage to that permanent instead.
Instant
Put a +1/+1 counter on target creature you control. Untap that creature.
Enchantment — Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step.
Creature — Siren Pirate
Flying Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a Map token. Then each player draws a card. (A Map token is an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Storm Seeker deals damage to target player equal to the number of cards in that player's hand.
Sorcery
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Exile an instant or sorcery card with mana value 3 or less from your graveyard at random. You may cast it without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Creature — Dwarf Shaman
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact — Equipment
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Wizard
Flying, haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature — Human Rogue
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on this creature.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Artifact — Equipment
Equipped creature gets +1/+1. Whenever a creature you control enters, you may attach this Equipment to it. Equip {2}
Creature — Kraken
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
Creature — Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Creature — Faerie Wizard
Flying Whenever you cast an Adventure spell, draw a card.
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +2/+4 and has reach. Equip {4}
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.
Creature — Elemental
Flying When this creature enters, target creature gains flying until end of turn. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Legendary Creature — Alien Cleric
Vigilance, trample Grenades! — {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle — Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
Sorcery
Target player mills four cards. You shuffle up to four cards from your graveyard into your library. Replicate {2}{U}{U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Kindred Instant — Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Creature — Merfolk Scout
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
Enchantment
During your turn, creatures you control get +1/+0 and have trample.
Legendary Enchantment — Background
Commander creatures you own have "{1}, Sacrifice another creature or an artifact: This creature deals 1 damage to any target."
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Stress Dream deals 5 damage to up to one target creature. Look at the top two cards of your library. Put one of those cards into your hand and the other on the bottom of your library.
Creature — Spirit Cleric
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.