412 N MAIN ST, MITCHELL, SD, 57301-2614
Cards Tracked
8935
In Stock
8935
Rating
β
Inventory last scanned: 7/31/2026, 6:12:57 PM
Instant
Target creature gets +3/+0 until end of turn. Draw a card.
Legendary Creature β Human Warrior Ally
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
Land
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Enchantment
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact
{T}: Add {B}, {G}, or {U}. {B}{G}{U}, {T}, Sacrifice this artifact: Draw a card.
Instant
Choose one β β’ Destroy target monocolored creature. β’ Destroy target artifact or enchantment. β’ Draw two cards, then discard a card.
Creature β Zombie Snake Druid
Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn.
Creature β Yeti
Reach When this creature enters, target creature can't block this turn.
Creature β Elemental Soldier
When this creature dies, draw a card.
Enchantment Creature β Saga Bird Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Stampede! β Other creatures you control get +1/+0 until end of turn.
Creature β Spirit Camel
Vigilance {1}{W}: Return this card from your graveyard to your hand. Activate only as a sorcery.
Artifact β Book Equipment
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas β Equip {3}
Enchantment Creature β Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Wark β Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV β Kerplunk β Creatures you control gain trample until end of turn.
Enchantment Creature β Saga Demon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II β You may discard a card. If you do, draw a card. III, IV β Add {R}.
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Enchantment Creature β Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Exile target artifact, enchantment, or tapped creature an opponent controls. II, III β Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV β Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Creature β Angel
Flying, first strike, vigilance, lifelink
Creature β Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Land
This land enters tapped. {T}: Add {R} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
Creature β Treefolk Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Vigilance
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Artifact Creature β Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Sorcery
Choose one β β’ Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) β’ Incubate 2, then transform an Incubator token you control.
Legendary Artifact Creature β Construct
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Artifact β Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact
You may spend white mana as though it were red mana.
Instant
Destroy target creature with toughness 4 or greater.
Creature β Pegasus
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Land β Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Creature β Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Creature β Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Land
{1}, {T}: Add {R}{W}.
Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Creature β Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature β Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Enchantment
Landfall β Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Creature β Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control. {2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
Creature β Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature β Human Warrior Ally
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.
Legendary Artifact Creature β Robot Villain
Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Enchantment β Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Creature β Human Rogue Villain
Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
Creature β Mutant Warrior
Trample When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4 and has trample and ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature β Human Citizen
Tap two untapped creatures you control: Add one mana of any color.
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
Sorcery
This spell can't be countered. Destroy all creatures.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Artifact Creature β Construct
Defender {U}: This creature loses defender and gains "This creature can't be blocked." {2}{U}: This creature becomes blue and has base power and toughness 5/4. Activate only if this creature doesn't have defender. {4}{U}{U}: Draw three cards. Activate only if this creature is blue and only once.
Artifact β Vehicle
Menace When this Vehicle enters, it deals damage equal to twice the number of Vehicles you control to target creature or planeswalker an opponent controls. Crew 4
Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.