Inventory last scanned: 4/27/2026, 7:03:35 PM
Creature — Phyrexian Beast
Trample Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Frog
Protection from blue Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Wizard
{T}: This creature deals 1 damage to target creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Instant
Destroy target creature. Put a menace counter on a creature you control. (It can't be blocked except by two or more creatures.)
Creature — Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on this creature. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) {3}{B}: Target opponent loses 1 life and you gain 1 life.
Sorcery
Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token.
Instant
Target player draws two cards and loses 2 life.
Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Creature — Vampire Druid
Menace (This creature can't be blocked except by two or more creatures.) Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Vampire Shaman
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Enchantment
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Sorcery
Each opponent loses 3 life. You gain life equal to the life lost this way.
Snow Sorcery
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Creature — Human Warrior
Whenever this creature attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)
Creature — Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
Creature — Phoenix
Flying This creature can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay {R}. If you do, return this card from your graveyard to the battlefield. It gains haste until end of turn.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
Creature — Dwarf
{R}, Sacrifice this creature: It deals 1 damage to each creature without flying.
Creature — Demon
Flying At the beginning of your upkeep, target player draws a card and loses 1 life.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Choose a creature type. Return all creature cards of the chosen type from your graveyard to the battlefield.
Instant
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Creature — Vampire Wizard
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Creature — Vampire Warrior
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Creature — Human Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Creature — Human Warrior
This creature can't block. Raid — {1}{B}: Return this card from your graveyard to the battlefield. Activate only if you attacked this turn.
Creature — Lizard
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Each other creature you control enters with an additional X +1/+1 counters on it, where X is the number of +1/+1 counters on this creature.
Creature — Vampire Knight
Flying Commander creatures you control get +2/+2 and have haste.
Creature — Vampire Rogue
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
Creature — Human Scout
Haste {T}: Target creature with power 5 or greater gains haste until end of turn.
Creature — Vampire
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Creature — Vampire
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Creature — Vampire Wizard
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Creature — Plant Elemental
When this creature enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Creature — Plant Scorpion
Deathtouch When this creature enters, another target creature you control gains deathtouch until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature can't become untapped and can't have counters put on it.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
Instant
Target opponent exiles a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control.
Instant
Choose one — • Counter target red spell. • Destroy target red permanent.
Artifact — Equipment
When this Equipment enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach this Equipment to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip {3}
Sorcery
Gain control of target creature with mana value X or less. If X is 5 or more, create a token that's a copy of that creature.
Instant
You gain 1 life for each creature on the battlefield. Prevent all combat damage that would be dealt this turn.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Creature — Sliver
Sliver creatures you control have haste. (They can attack and {T} as soon as they come under your control.)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature — Boar Porcupine
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature card in a graveyard.
Creature — Devil Warrior
Whenever you sacrifice another creature, put a +1/+1 counter on this creature. {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Ogre Rogue
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Creature — Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Creature — Imp
Flying (This creature can't be blocked except by creatures with flying or reach.)
Creature — Rat
This creature can't be blocked by Walls.