Inventory last scanned: 5/4/2026, 7:07:58 PM
Artifact Creature — Robot Artificer
Artifact spells you cast cost {1} less to cast.
Creature — Satyr Druid
{T}: Untap target land.
Legendary Creature — Phyrexian Vampire
Whenever one or more other creatures you control die, each opponent loses 2 life and you gain 2 life. This ability triggers only once each turn.
Legendary Planeswalker — Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. −3: Destroy target nonland permanent. −7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Instant
Each opponent sacrifices a creature or planeswalker of their choice and gets a poison counter.
Legendary Planeswalker — Vraska
Compleated ({B/P} can be paid with {B} or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) 0: You draw a card and lose 1 life. Proliferate. −2: Target creature becomes a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities. −9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
Legendary Planeswalker — Vraska
+2: Creatures you control get +1/+0 until end of turn. −3: Destroy target creature. −10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."
Legendary Planeswalker — Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. −2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Legendary Creature — Rat Rogue
Ward {2} If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This token gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
Creature — Bird Demon
Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
Legendary Planeswalker — Vronos
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
Instant
Choose one — • Creatures target opponent controls get -1/-1 until end of turn. • Return up to two target creature cards from your graveyard to your hand.
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
Creature — Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact Creature — Golem
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Artifact Creature — Construct
This spell costs {1} less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
Creature — Plant Wall
Defender When this creature enters, draw a card.
Creature — Wall
Defender (This creature can't attack.) This creature can block any number of creatures.
Creature — Wall
Defender (This creature can't attack.) Whenever this creature is dealt damage, you gain that much life.
Creature — Wall
Defender (This creature can't attack.)
Artifact Creature — Wall
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature — Wall
Defender (This creature can't attack.) When this creature enters, target player mills four cards. (They put the top four cards of their library into their graveyard.)
Creature — Wall
Defender When this creature enters, draw a card.
Creature — Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature — Wall
Defender (This creature can't attack.) When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Snow Creature — Wall
Defender, flying Cumulative upkeep—An opponent gains 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Artifact Creature — Wall
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
Creature — Human Soldier Ally
Reach, deathtouch When this creature dies, if there's a Lesson card in your graveyard, you gain 2 life.
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Artifact
{4}, {T}: Roll a d20. Each opponent exiles cards from the top of their library until they exile an instant or sorcery card, then shuffles the rest into their library. You may cast up to X instant and/or sorcery spells from among cards exiled this way without paying their mana costs. 1—9 | X is one. 10—19 | X is two. 20 | X is three.
Artifact
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
Instant
Exile target creature.
Sorcery
Return up to two target creature cards from your graveyard to your hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Merfolk Cleric
Whenever this creature becomes tapped, you gain 2 life.
Creature — Merfolk Scout
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Bard Ally
Whenever this creature attacks, creatures you control get +1/+0 until end of turn.
Creature — Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Creature — Merfolk Wizard
Whenever this creature becomes tapped, target creature an opponent controls gets -3/-0 until end of turn.
Kindred Sorcery — Merfolk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Artifact — Vehicle
Flying {1}: Put a fire counter on this Vehicle. As long as this Vehicle has three or more fire counters on it, it's an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment
{X}{R}: This turn, creatures can't block unless their controller pays {X} for each blocking creature they control.
Land
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Creature — Bird
Flying {5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Enchantment — Aura
Enchant creature When this Aura enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
Creature — Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature — Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.