Inventory last scanned: 4/30/2026, 7:01:29 PM
Legendary Creature — Human Faerie Rogue
Flying, lifelink Whenever you cast a spell from anywhere other than your hand, you may cast a permanent spell with equal or lesser mana value from your hand without paying its mana cost. If you don't, you may put a land card from your hand onto the battlefield.
Legendary Creature — Human Mercenary
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
Creature — Beast
{T}: Untap another target permanent you control. {T}: Tap target permanent. Activate only if you control eight or more lands.
Creature — Cat Soldier
Vigilance This creature can block an additional creature each combat for each Equipment attached to this creature.
Legendary Creature — Cat Cleric
Whenever Kemba or another Cat you control enters, attach up to one target Equipment you control to that creature. Equipped creatures you control get +1/+1. {3}{W}{W}: Create a 2/2 white Cat creature token.
Legendary Creature — Phyrexian Human Artificer
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)
Legendary Creature — Human Wizard
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Creature — Human Rogue
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Legendary Creature — Phyrexian Beast
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
Legendary Creature — God
Menace, lifelink, indestructible Ketramose can't attack or block unless there are seven or more cards in exile. Whenever one or more cards are put into exile from graveyards and/or the battlefield during your turn, you draw a card and lose 1 life.
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artifact
When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Legendary Land
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Creature — Dragon
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature — Zombie Wizard
At the beginning of your upkeep, you may pay {2}{B}. If you do, return a creature card at random from your graveyard to the battlefield. It gains flying, trample, and haste. Exile that card at the beginning of your next end step. If it would leave the battlefield, exile it instead of putting it anywhere else.
Creature — Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip {2}
Sorcery
Target creature gets +1/+1 until end of turn. Draw a card. Whenever one or more creatures you control deal combat damage to a player, you may pay {W/B}. If you do, return this card from your graveyard to your hand.
Legendary Creature — Human Warlock
Lifelink Menace (This creature can't be blocked except by two or more creatures.) Spells you cast that target a creature cost {2} less to cast.
Sorcery
For each creature, its controller sacrifices it unless they pay X life.
Creature — Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Instant
Exile target permanent with mana value 3 or greater.
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Kindred Sorcery — Elemental
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Creature — Lizard Otter
{T}: This creature deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap this creature.
Creature — Human Citizen
When this creature enters, draw a card.
Enchantment
As this enchantment enters, choose a creature type. {1}{W}: Put a divinity counter on target creature you control of the chosen type. Each creature you control with a divinity counter on it has indestructible.
Creature — Human Shaman
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Kinetic Augur's power is equal to the number of instant and sorcery cards in your graveyard. When this creature enters, discard up to two cards, then draw that many cards.
Legendary Creature — Human Soldier
Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
Legendary Creature — Human Noble
Inspired — Whenever King Macar becomes untapped, you may exile target creature. If you do, create a Gold token. (It's an artifact with "Sacrifice this token: Add one mana of any color.")
Legendary Creature — Spirit Noble
Flying Whenever King of the Oathbreakers or another Spirit you control becomes the target of a spell, it phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) Whenever King of the Oathbreakers or another Spirit you control phases in, create a tapped 1/1 white Spirit creature token with flying.
Creature — Cat
Other Cats you control get +2/+1.
Creature — Thrull
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Cleric
Dinosaur spells you cast cost {1} less to cast.
Creature — Kithkin Citizen
As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Legendary Creature — Phyrexian Vampire
Flying Whenever another nontoken creature you control dies, you may pay 2 life and exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and has toxic 1. (Players dealt combat damage by it also get a poison counter.)
Legendary Creature — Merfolk Noble
Vigilance, ward {3} Whenever you cast a Kraken, Leviathan, Octopus, or Serpent spell from your hand, look at the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value less than X from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Legendary Creature — Spirit
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Creature — Ape
This creature gets +1/+2 as long as you control a Forest.
Enchantment — Aura
Enchant creature Enchanted creature can't attack. Threshold — Enchanted creature can't block as long as there are seven or more cards in your graveyard.