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Cards Tracked
8893
In Stock
8892
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β
Inventory last scanned: 8/1/2026, 6:10:59 PM
Creature β Human Shaman
Haste When this creature enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.
Creature β Dwarf Shaman
This creature gets +1/+0 for each artifact you control. Magecraft β Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sorcery
Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 Spirit with flying in addition to its other types. Exile Storm of Souls.
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Creature β Dragon
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Creature β Human Wizard
{W}{W}, {T}: Target creature gains protection from the color of your choice until end of turn. {B}{B}, {T}: Target player loses 2 life and you gain 2 life.
Creature β Leviathan
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Creature β Elemental
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {B} or {G}.
Sorcery
Target opponent exiles a creature they control and their graveyard.
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature β Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) CyclingβPay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Legendary Creature β Vampire Noble
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
Instant
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Legendary Creature β Human Ranger
Landfall β Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Creature β Sliver
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
Creature β Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)
Land
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land.
Instant
Target player draws X cards.
Creature β Vampire Rogue
At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control.
Creature β Vampire Noble
This creature can't be blocked by Humans. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
Creature β Vampire Horror
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Orc Pirate
Raid β When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Legendary Creature β Mutant Berserker
Ward {2} Enrage β Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
Sorcery
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Host Creature β Bird
When this creature enters, exile target creature card with mana value 2 or less from your graveyard. If it has augment, combine it with a host you control. Otherwise, put it onto the battlefield.
Creature β Badger Beast Mount
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Enchantment β Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Creature β Human Knight
Level up {W} ({W}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-6 3/3 First strike LEVEL 7+ 4/4 Double strike
Artifact Creature β Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Creature β Shapeshifter
Flash You may have this creature enter as a copy of any creature on the battlefield.
Legendary Creature β Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Sorcery
Gain control of each noncommander creature with mana value 3 or less.
Creature β Angel
Flying When this creature enters, tap all creatures your opponents control.
Instant
Choose one or more β β’ Counter target spell. β’ Counter target activated or triggered ability. β’ Return target nonland permanent to its owner's hand. β’ Create a token that's a copy of target creature you control. β’ Target player draws a card.
Sorcery
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature β Elemental Incarnation
When this creature enters, target creature gains flying and "Whenever this creature deals combat damage to a player, draw that many cards" until end of turn. Encore {7}{U}{U} ({7}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Artifact β Vehicle
Whenever this Vehicle attacks, target creature that crewed it this turn explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.) Crew 1
Sorcery
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Land
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact Creature β Construct
Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When this creature dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.