Inventory last scanned: 5/4/2026, 6:42:06 PM
Creature — Squirrel Ranger
{T}: Add {G}. {T}, Forage: Add two mana in any combination of colors. (To forage, exile three cards from your graveyard or sacrifice a Food.) {3}{G}, {T}: Search your library for a Squirrel card, reveal it, put it into your hand, then shuffle.
Creature — Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Instant
Counter target spell. Its controller mills three cards.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Enchantment
If you would draw a card, draw two cards instead.
Creature — Rat Rogue
Threshold — {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.
Creature — Lizard Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.
Creature — Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature — Human Soldier
Whenever this creature attacks, you may pay {2}{W}. When you do, tap target creature.
Creature — Human Soldier
Untap this creature during each other player's untap step.
Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Creature — Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature — Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.
Artifact
{T}: Add {C}{C}{C}.
Land — Gate
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Artifact — Equipment
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant // Sorcery
Creature — Dinosaur
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Legendary Creature — Dinosaur
This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.
Creature — Demon
{3}, {T}, Sacrifice another creature or artifact: Draw a card.
Enchantment
When this enchantment enters, manifest dread. Whenever a face-down permanent you control enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Sorcery
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Legendary Creature — Human Bard
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Artifact Creature — Shapeshifter
Changeling (This card is every creature type.) {1}: Add one mana of any color. Activate only once each turn.
Creature — Mole Druid
{T}: Add one mana of any color.
Creature — Frog Druid
Whenever this creature or another creature you control leaves the battlefield without dying, put a +1/+1 counter on target creature you control.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
Creature — Human Assassin
Deathtouch Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Human Mercenary
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
Land
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than blue. {T}: Add {U} or one mana of the chosen color.
Land
This land enters tapped. As it enters, choose a color other than black. {T}: Add {B} or one mana of the chosen color.
Creature — Cat Dragon
Flying When this creature enters, you get {E}{E}{E} (three energy counters). Whenever this creature attacks, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on it.
Land
{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane {2}{R}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control.
Creature — Thrull
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) {T}, Pay 2 life: Remove a counter from target nonland permanent.
Artifact
Affinity for Slivers (This spell costs {1} less to cast for each Sliver you control.) Slivers you control have double strike and haste. At the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens.
Creature — Phyrexian Bird Horror
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Thud deals damage equal to the sacrificed creature's power to any target.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip {2}
Instant
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Instant
Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn.