Inventory last scanned: 5/4/2026, 6:42:06 PM
Instant
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Land — Town
This land enters tapped. {T}: Add {B} or {R}.
Legendary Creature — Bird Spirit
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Creature — Elephant Cleric
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
Creature — Orc Cleric
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Creature — Spirit Dragon
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
Creature — Plant Elemental
Disguise {5}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Sorcery
Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. You may discard a card. If you do, draw a card.
Creature — Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
Creature — Human Detective
Whenever an opponent sacrifices an artifact, this creature deals 2 damage to them.
Creature — Human Druid
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
Creature — Symbiote Cat Villain
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
Creature — Phyrexian Knight
Toxic 3 (Players dealt combat damage by this creature also get three poison counters.) When this creature enters, you may pay {1}{G}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Human Wizard
Flash (You may cast this spell any time you could cast an instant.) When Venser enters, return target spell or permanent to its owner's hand.
Creature — Elemental
Defender {1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
Legendary Creature — Serpent
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Sorcery
Choose three. You may choose the same mode more than once. • Put two +1/+1 counters on target creature. • Return target permanent card from your graveyard to your hand. • Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."
Legendary Creature — Treefolk
Kicker {X} (You may pay an additional {X} as you cast this spell.) Saproling creatures and other Treefolk creatures get +1/+1. When Verdeloth enters, if it was kicked, create X 1/1 green Saproling creature tokens.
Creature — Human Druid
Whenever you cast an enchantment spell, you may draw a card.
Creature — Human Scout Ranger
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Enchantment
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, you may draw a card. {4}{U}: Tap target creature without flying.
Legendary Creature — Dragon
Kicker {3} (You may pay an additional {3} as you cast this spell.) Flying When Verix Bladewing enters, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Land — Swamp Forest
({T}: Add {B} or {G}.) This land enters tapped unless you control two or more basic lands.
Legendary Creature — Human Artificer Rogue
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Artifact
When this artifact enters, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
Land
You may have this land enter tapped as a copy of any land on the battlefield.
Enchantment
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Creature — Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +1/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, for each opponent, create a 1/1 white Soldier creature token that's tapped and attacking that opponent."
Creature — Human Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, exile up to one target card from a graveyard. As long as there are three or more cards exiled with this creature, it gets +3/+3 and has hexproof. (It can't be the target of spells or abilities your opponents control.)
Artifact — Equipment
Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Devil
When this creature enters, any opponent may have it deal 4 damage to them. If a player does, sacrifice this creature.
Artifact
Whenever you roll one or more dice, put a number of charge counters on this artifact equal to the result. {T}: Add one mana of any color. Roll a d20. {T}, Remove 100 charge counters from this artifact: Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Creature — Bird Mutant
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Legendary Creature — Human Wizard
Vigilance {T}: Add an amount of {C} equal to Vhal's toughness. This mana can't be spent to cast spells from your hand. Choose a Background (You can have a Background as a second commander.)
Legendary Creature — Goblin Mercenary
Whenever another outlaw you control enters, Vial Smasher deals 1 damage to target opponent. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature — Lizard Warrior
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.
Creature — Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
Creature — Lizard Wizard
When this creature enters, it deals 2 damage to target player or planeswalker.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Clown
Whenever another creature you control with power 2 or less enters, this creature gets +2/+0 until end of turn.
Sorcery
As an additional cost to cast this spell, pay X life. Destroy all artifacts and creatures with mana value X or less.
Legendary Creature — Elf Cleric
At the beginning of your upkeep, if there are four or more creature cards in your graveyard, return a creature card at random from your graveyard to your hand. Choose a Background (You can have a Background as a second commander.)
Sorcery
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Legendary Creature — Human Warlock
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.