123 SE Parkway Court, Suite 120, Franklin, TN, 37064
Cards Tracked
8880
In Stock
8879
Rating
β
Inventory last scanned: 8/2/2026, 6:10:16 PM
Creature β Wall
Defender (This creature can't attack.) Pay 1 life: This creature gets +1/+1 until end of turn.
Creature β Plant Wall
Defender When this creature enters, draw a card.
Creature β Wall
Defender (This creature can't attack.) Whenever this creature is dealt combat damage, you gain that much life.
Creature β Wall
Defender Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Creature β Wall
Defender When this creature enters, draw a card.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Sorcery
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
Creature β Merfolk Cleric
Whenever this creature becomes tapped, you gain 2 life.
Creature β Merfolk Scout
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
Creature β Illusion
Flying Players play with their hands revealed.
Land
This land enters tapped. {T}: Add {U} or {R}. {2}{U}{R}: Until end of turn, this land becomes a 1/4 blue and red Elemental creature with "{0}: Switch this creature's power and toughness until end of turn." It's still a land.
Creature β Horror
Flying When this creature enters, look at the top six cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Raccoon Bard
Whenever you expend 4, put a +1/+1 counter on this creature. (You expend 4 as you spend your fourth total mana to cast spells during a turn.) {T}: Add {R} or {G}.
Kindred Sorcery β Merfolk
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Return one or two target nonland permanents to their owners' hands. Then if you control a Merfolk, create a 1/1 white and blue Merfolk creature token for each permanent returned to its owner's hand this way.
Legendary Creature β Bird Spirit
Flying When Wan Shi Tong enters, target nonland permanent's owner puts it into their library second from the top or on the bottom. Whenever one or more cards are put into a library from anywhere, create two 1/1 colorless Spirit creature tokens with "This token can't block or be blocked by non-Spirit creatures."
Creature β Griffin
Flying When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Beast
Whenever this creature or another creature you control with power 4 or greater dies, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature β Hydra
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creature β Elf Warlock
Morbid β At the beginning of your end step, if a creature died this turn, choose one β β’ You gain 2 life. β’ You draw a card and you lose 1 life.
Creature β Sliver
As this creature enters, choose a color. All Slivers have protection from the chosen color.
Enchantment
Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Instant
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Legendary Artifact Creature β Human Hero
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever War Machine attacks, tap up to one target creature.
Artifact β Spacecraft
When this Spacecraft enters, it deals damage equal to the number of artifacts you control to target creature an opponent controls. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle. III β Creatures you control gain double strike until end of turn. The Ring tempts you.
Creature β Eldrazi Boar Beast
Reach When you cast or cycle Warped Tusker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Instant
({C} represents colorless mana.) Choose one β β’ Exile target creature with power or toughness 1 or less. β’ Counter target sorcery spell. β’ Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
Creature β Wurm
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, this creature phases out unless you pay {2}{G}{U}. Whenever this creature phases in, put a +1/+1 counter on it.
Creature β Rabbit Cleric
{3}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Angel Warrior
Flying Whenever this creature deals damage, you gain that much life.
Creature β Kor Warrior Knight
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
Creature β Human Warrior
Trample (This creature can deal excess combat damage to the player it's attacking.)
Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature When this Aura enters, target creature an opponent controls can't block this turn. Enchanted creature gets +1/+1 and has haste.
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Enchantment
{X}{U}: This turn, creatures can't attack unless their controller pays {X} for each attacking creature they control.
Creature β Human Rebel Ally
Haste Whenever another Ally you control enters, put a +1/+1 counter on that creature and it gains haste until end of turn.
Creature β Kithkin Citizen
At the beginning of your end step, if another creature entered the battlefield under your control this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Cat Druid
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature β Dog
When this creature enters or dies, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Instant
Cleave {1}{U}{U} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell [that wasn't cast from its owner's hand].
Sorcery
Return all permanents of the color of your choice to their owners' hands.
Creature β Human Mercenary
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
Creature β Snake
Deathtouch Bloodrush β {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Enchantment
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Creature β Eldrazi Wizard
Kicker {G} and/or {1}{U} When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls. When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner's hand.
Creature β Human Wizard
Hideaway 4 (When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This creature enters tapped. When this creature leaves the battlefield, put the exiled card into its owner's hand.