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Cards Tracked
8915
In Stock
8914
Rating
β
Inventory last scanned: 7/26/2026, 6:11:00 PM
Creature β Human Knight
Whenever this creature attacks or blocks while you control a Dinosaur, this creature gets +1/+1 until end of turn.
Creature β Dinosaur Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Creature β Human Rogue
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Whenever this creature attacks, you may discard a card. If you do, draw a card.
Enchantment
Whenever you cast a spell from your graveyard, this enchantment deals 2 damage to any target.
Artifact Creature β Elk
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Rabbit Soldier
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
Creature β Beast
When this creature dies, mill four cards. (Put the top four cards of your library into your graveyard.)
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Sorcery
Choose one β β’ Search your library for a basic land card, reveal it, put it into your hand, then shuffle. β’ Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Creature β Squirrel Warrior
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
Creature β Zombie
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature β Vampire Warrior
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip {3}
Legendary Creature β Human Peasant
At the beginning of your end step, if you don't control a Food, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Sorcery
Destroy X target artifacts.
Creature β Spirit Cleric
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Raccoon Rogue
Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Land
{T}: Add {B}. This land deals 1 damage to you. Threshold β {B}, {T}, Sacrifice this land: Target creature gets -2/-2 until end of turn. Activate only if there are seven or more cards in your graveyard.
Enchantment
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Instant
Create a token that's a copy of target creature you control. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Hyena Rogue
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Morbid β At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on this creature.
Creature β Human Assassin
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
Enchantment
When this enchantment enters, if you cast it, destroy all nonenchantment creatures. Whenever this enchantment or another enchantment you control enters, until end of turn, this enchantment becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
Creature β Plant Spider
This spell costs {1} less to cast if you control a Desert. Reach Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw a card.
Creature β Plant
Trample At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
Creature β Plant Mercenary
Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
Land β Desert
This land enters tapped. {T}: Add one mana of any type that a land you control could produce. {3}: Until end of turn, this land becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It's still a land.
Creature β Imp
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
Legendary Creature β Octopus
Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add an additional one mana of that color.
Legendary Creature β Human Warrior
During your turn, Cait has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Sorcery
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Sorcery
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
Legendary Creature β Horse Mount
Haste Whenever Calamity attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once. Saddle 1
Instant
Exile all graveyards. Players can't cast noncreature spells this turn. Exile Calamity's Wake.
Legendary Planeswalker β Calix
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order. β3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield. β7: Return all enchantment cards from your graveyard to the battlefield.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Sorcery
Choose up to two. Return those cards from your graveyard to your hand. β’ Target artifact card. β’ Target creature card. β’ Target enchantment card. β’ Target land card.
Enchantment
Revolt β At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Sorcery
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment
At the beginning of your upkeep, the Ring tempts you. Whenever you choose a creature as your Ring-bearer, you may pay 2 life. If you do, draw a card.
Creature β Giant
If a source would deal 3 or less damage to this creature, prevent that damage.
Sorcery
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
Sorcery
Each player secretly chooses a creature they control and a creature they don't control. Then those choices are revealed. Destroy each creature chosen this way.
Artifact Creature β Golem
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Legendary Enchantment β Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
Artifact β Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) {2}, Sacrifice this Equipment: Draw a card. Equip {2}