Inventory last scanned: 4/28/2026, 6:45:24 PM
Sorcery
Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Sorcery
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Creature — Human Knight
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Land
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Sorcery
Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control tapped and attacking. Void — At the beginning of your end step, sacrifice this Aura unless a nonland permanent left the battlefield this turn or a spell was warped this turn.
Instant
This spell can't be copied. Choose one or both — • Copy target instant or sorcery spell you control. You may choose new targets for the copy. • Copy target creature spell you control. The copy gains haste and "At the beginning of the end step, sacrifice this token."
Enchantment — Aura
Enchant creature As this Aura enters, choose a color. This Aura enters with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on this Aura and choose a color. X is the number of sleight counters on this Aura.
Artifact
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Artifact
{1}, {T}, Sacrifice this artifact: Add one mana of any color. When this artifact is put into a graveyard from the battlefield, draw a card.
Artifact Creature — Dog
Whenever this creature becomes tapped, you gain 1 life. {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact Creature — Robot Ninja
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
Creature — Phyrexian Shark
Flying Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Legendary Creature — Elder Dragon
Flash This spell can't be countered. Flying Discard a card: Until end of turn, Chromium becomes a Human with base power and toughness 1/1, loses all abilities, and gains hexproof. It can't be blocked this turn.
Artifact Creature — Golem
{1}, {T}: Put a +1/+1 counter on this creature.
Enchantment
When this enchantment enters, you get {E}{E}{E} (three energy counters). Pay X {E}, Sacrifice a creature, Return this enchantment to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Beast Horror Spirit
Fathomless descent — When this creature enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Land — Mountain Forest
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Sorcery
As an additional cost to cast this spell, you may blight 1. (You may put a -1/-1 counter on a creature you control.) Cinder Strike deals 2 damage to target creature. It deals 4 damage to that creature instead if this spell's additional cost was paid.
Creature — Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature — Orc Soldier
{1}, {T}, Sacrifice another creature: Draw a card, then create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Artifact — Equipment
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Troll
Trample, haste When this creature enters, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature of their choice. If a player does, tap this creature, you gain 3 life, and you draw a card.
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
Sorcery
Destroy target creature. The Ring tempts you.
Enchantment Creature — Horror
Whenever this creature attacks, another target attacking creature can't be blocked this turn.
Sorcery
Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Instant
Affinity for Cats (This spell costs {1} less to cast for each Cat you control.) Creatures you control get +2/+2 until end of turn.
Artifact Creature — Golem
{2}: Regenerate this creature.
Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Creature — Human Warrior
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Legendary Creature — Frog Druid
Vigilance Whenever Clement or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have "{T}: Add {G} or {U}. Spend this mana only to cast a creature spell."
Land
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Creature — Bird Wizard
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
Creature — Elf Ranger
Gathered Swarm — Whenever one or more tokens you control enter, put a +1/+1 counter on this creature.
Artifact Creature — Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature — Fox
When this creature leaves the battlefield, you draw two cards and each opponent draws a card.
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Creature — Elemental
Flying This creature can block only creatures with flying.