Inventory last scanned: 4/30/2026, 6:43:33 PM
Creature — Zombie
{1}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Giraffe
Reach Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.)
Creature — Cat
Cats you control have protection from Rats. (They can't be blocked, targeted, or dealt damage by Rats.) At the beginning of your end step, target opponent creates a 1/1 black Rat creature token with deathtouch. Whenever a Rat dies, put a +1/+1 counter on each Cat you control.
Creature — Wolf
As long as you control another Wolf or Werewolf, this creature gets +1/+0 and has trample.
Creature — Dragon
Flying, haste When this creature enters, target opponent creates three 2/2 white Knight creature tokens with first strike.
Creature — Nightmare
Menace When this creature enters, target opponent puts a deathtouch counter on a creature they control.
Creature — Spirit
This creature can't be blocked. When this creature enters, target opponent creates five 1/1 red Goblin creature tokens.
Enchantment
Threshold — As long as there are seven or more cards in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Instant
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Instant
During turns other than yours, this spell costs {3} more to cast. Return all nonland permanents to their owners' hands. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Instant
Return all artifacts target player owns to their hand.
Legendary Creature — Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Creature — Cyclops
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Creature — Faerie
Flying, lifelink Creatures entering or dying don't cause abilities to trigger.
Creature — Hippogriff
Flash Flying Creatures entering don't cause abilities to trigger.
Creature — Elemental Insect
This spell costs {1} less to cast for each creature card you own in exile and in your graveyard. Menace, deathtouch
Instant // Sorcery
Creature — Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Legendary Creature — Elemental Villain
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Artifact — Equipment
Equipped creature gets +3/+1. Void — At the beginning of your end step, if a nonland permanent left the battlefield this turn or a spell was warped this turn, attach this Equipment to target creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Legendary Creature — Human Warrior
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {W} for each storage counter removed this way.
Creature — Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Instant
Tiered (Choose one additional cost.) • Blizzard — {0} — Return target creature to its owner's hand. • Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.
Snow Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped.
Snow Creature — Kraken
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Creature — Beast
Trample Landfall — Whenever a land you control enters, this creature gets +1/+0 until end of turn.
Creature — Serpent
When this creature enters, return target creature an opponent controls to its owner's hand.
Creature — Elemental
Flying When this creature enters, draw a card, then discard a card.
Creature — Tiefling Warrior
Protection Fighting Style — When this creature enters, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, draw a card.
Sorcery — Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Artifact
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
Kindred Artifact — Eldrazi
{1}{C}, {T}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}." Whenever another Eldrazi you control dies, put a +1/+1 counter on this artifact. As long as this artifact has eight or more +1/+1 counters on it, it's a 0/0 creature in addition to its other types and it has annihilator 2.
Artifact
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Land — Plains Island
({T}: Add {W} or {U}.) This land enters tapped.