Inventory last scanned: 5/1/2026, 6:41:59 PM
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature — Equipment Cat
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Cat Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
Enchantment Creature — Cat Glimmer
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Whenever you attack, creatures you control get +1/+1 until end of turn.
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Legendary Creature — Mutant Ninja Turtle
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1.
Instant
Create a Lander token. Then you may sacrifice an artifact. When you do, Lithobraking deals 2 damage to each creature. (A Lander token is an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Legendary Creature — Dragon Shaman
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.)
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
Artifact
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Legendary Artifact Creature — Robot Villain
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Creature — Elemental
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Sorcery
Suspend 3—{2}{B}{B} Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Enchantment
All Forests are 1/1 creatures that are still lands.
Artifact Creature — Toy
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Elf Druid
{T}: Add {G}.
Creature — Spider
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
Creature — Elf Druid
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Creature — Elf Warrior
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Creature — Elf Druid
When this creature enters, draw a card. {T}: Add {G}.
Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
Legendary Creature — Elf Druid
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Creature — Satyr Druid
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
Creature — Shark Rogue
When this creature enters, if you've cast two or more spells this turn, draw a card. Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature — Goblin Warrior
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast a multicolored spell, untap this creature.
Legendary Creature — Halfling Citizen
Flash Menace When Lobelia enters, exile target creature card from an opponent's graveyard that was put there from the battlefield this turn, then create X Treasure tokens, where X is the exiled card's power.
Sorcery
You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.
Creature — Serpent
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature — Human Rogue
Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Instant
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Legendary Planeswalker — Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth. 0: You draw a card and you lose 1 life. −3: Create two 2/1 black Spider creature tokens with menace and reach. −8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Instant
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I, II, III, IV, V, VI — Note a creature type that hasn't been noted for this Saga. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.
Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Creature — Frog Scout
Ward {1} Other Frogs you control have ward {1}. When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Counter target creature spell. If the gift was promised, instead counter target spell.
Creature — Minotaur Rogue
Reach When this card becomes plotted, it deals 2 damage to any target. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Sorcery
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.) Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.
Legendary Creature — Snake Elf Scout
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
Enchantment
As this enchantment enters, choose a number and a second number one higher or one lower than the first number. All instances of the first chosen number in the full text of each permanent, spell, and card in any zone are changed to the second chosen number.
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
Legendary Creature — Beast Noble
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Creature — Rabbit Scout
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Instant
Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.