123 SE Parkway Court, Suite 120, Franklin, TN, 37064
Cards Tracked
8919
In Stock
8918
Rating
β
Inventory last scanned: 7/29/2026, 6:10:30 PM
Creature β Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
Creature β Horse
Trample, haste Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Basic Land β Mountain
({T}: Add {R}.)
Land
Red legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Legendary Land
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Sorcery
Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Creature β Mouse Soldier
Flash Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, tap target creature an opponent controls.
Snow Land
{T}: Add {C}. {4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
Creature β Elemental
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, creatures your opponents control get -3/-0 until your next turn.
Creature β Goblin Warlock
As an additional cost to cast this spell, behold a Goblin or pay {2}. (To behold a Goblin, choose a Goblin you control or reveal a Goblin card from your hand.) This creature can't block. When this creature dies, destroy target creature an opponent controls with power 2 or less.
Creature β Elemental
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Wurm
You can't untap more than one land during your untap step.
Creature β Goblin
Flash When this creature enters, you may have it deal damage to target creature or planeswalker equal to the number of Goblins you control.
Enchantment
Creatures with no abilities get +2/+2.
Instant
Destroy target creature.
Sorcery
Destroy target tapped creature. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {U} or {B}.
Land β Forest
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
Creature β Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature β Centaur Soldier
When this creature dies, create a 2/2 white and blue Detective creature token. Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Dog
Sacrifice a Food: Put a +1/+1 counter on this creature. It gains vigilance until end of turn. Activate only as a sorcery.
Enchantment
When this enchantment enters, create a 1/1 white Spirit creature token with flying. Morbid β At the beginning of your end step, if a creature died this turn, populate. (Create a token that's a copy of a creature token you control.)
Creature β Mutant Beast
Trample Warp Vortex β When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)