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Cards Tracked
8919
In Stock
8918
Rating
β
Inventory last scanned: 7/29/2026, 6:10:30 PM
Legendary Creature β Human Wizard Pilot
When Mu Yanling enters, create a 3/2 colorless Vehicle artifact token with crew 1. Vehicles you control have flying. Whenever one or more creatures you control with flying deal combat damage to a player, draw a card.
Creature β Fungus
Infesting Spores β When this creature enters, destroy up to one target artifact or enchantment.
Artifact Creature β Golem
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Artifact creature spells you cast have affinity for artifacts. (They cost {1} less to cast for each artifact you control.)
Artifact
All permanents are artifacts in addition to their other types. All cards that aren't on the battlefield, spells, and permanents are colorless. Players may spend mana as though it were mana of any color.
Legendary Creature β Spirit
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand. Myojin of Night's Reach has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Legendary Creature β God
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Artifact
{T}: Create a 1/1 colorless Myr artifact creature token. {T}, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Creature β Human Wizard
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Enchantment
At the beginning of your end step, if you discarded a card this turn, create a 3/3 blue Illusion Villain creature token.
Artifact β Equipment
When equipped creature deals combat damage to a player, sacrifice this Equipment. If you do, draw three cards. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
You may cast this spell as though it had flash if you pay {2} more to cast it. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Instant
Choose three. You may choose the same mode more than once. β’ Counter target spell unless its controller pays {3}. β’ Return target creature to its owner's hand. β’ Draw a card.
Land
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchantment β Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Sorcery
Create a token that's a copy of target permanent. If {R}{G} was spent to cast this spell, instead create a token that's a copy of that permanent, except the token has "When this token enters, if it's a creature, it fights up to one target creature you don't control."
Instant
Destroy target nonland permanent if it's a creature or if {G}{W} was spent to cast this spell.
Sorcery
Mythos of Vadrok deals 5 damage divided as you choose among any number of target creatures and/or planeswalkers. If {W}{U} was spent to cast this spell, until your next turn, those permanents can't attack or block and their activated abilities can't be activated.
Legendary Creature β Bird Wizard
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
Legendary Creature β Elf Scout
Flying Domain β Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Sorcery
Nahiri's Warcrafting deals 5 damage to target creature, planeswalker, or battle. Look at the top X cards of your library, where X is the excess damage dealt this way. You may exile one of those cards. Put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
Legendary Planeswalker β Nahiri
+2: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. β2: You may put an Equipment card from your hand or graveyard onto the battlefield. β10: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
Legendary Creature β Human Warrior
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Creature β Fish Citizen
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature β Robot
Whenever this creature becomes tapped, untap another target permanent. This ability triggers only once each turn.
Creature β Insect Shaman
When this creature enters, if you control no tapped lands, draw a card. Suspend 1β{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature β Illusion
Flying When this card is put into your graveyard from your library, you may put it onto the battlefield.
Legendary Creature β Human Monk
First strike, hexproof Whenever Narset attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
Legendary Creature β Human Monk
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Legendary Creature β Rat Shaman
Menace, ward {1} Whenever Nashi attacks, exile up to one target legendary or Rat card from your graveyard and copy it. You may cast the copy. (You still pay its costs. A copy of a permanent spell becomes a token.)
Legendary Creature β Rat Ninja Wizard
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Instant
As an additional cost to cast this spell, sacrifice a creature. Draw two cards. If the sacrificed creature was legendary, draw three cards instead.
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Enchantment
All lands are 2/2 creatures that are still lands.
Creature β Elf Rogue
As long as you control another multicolored permanent, this creature gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)