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Cards Tracked
8934
In Stock
8933
Rating
β
Inventory last scanned: 7/31/2026, 6:10:17 PM
Enchantment
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Enchantment
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Creature β Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
Creature β Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Land
This land enters tapped. {T}: Add {B}, {G}, or {U}.
Creature β Minotaur Shaman
Haste Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Creature β Elf Shaman
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Sorcery
Target creature you control gets +1/+1 until end of turn. You draw a card and gain 1 life.
Legendary Creature β Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Artifact
{1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Creature β Treefolk
When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature gains your choice of lifelink or indestructible until end of turn. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Creature β Orc
{X}{X}{R}, {T}, Sacrifice this creature: Destroy X target lands.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, you gain 10 life.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature β Human Cleric
Defender (This creature can't attack.) As this creature enters, choose a color. This creature has protection from the chosen color.
Host Creature β Horse
When this creature enters, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
Artifact Creature β Robot Pangolin
Whenever another artifact you control enters, you may pay {1}. If you do, put a +1/+1 counter on this creature.
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You may discard a card. If you do, draw two cards. II β Whenever you cast a spell this turn, put a +1/+1 counter on target creature you control. III β Target creature you control deals damage equal to its power to each opponent.
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Creature β Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature β Thopter
Flying
Creature β Human
Whenever this creature attacks, tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way.
Legendary Creature β Shapeshifter
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Legendary Creature β Merfolk Bard
This spell costs {3} less to cast if creatures you control have total toughness 10 or greater. When Orysa enters, draw two cards.
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
Creature β Human Rogue
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.
Artifact
{1}, {T}: Add {W}{B}.
Instant
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life.
Artifact Creature β Scarecrow
Lifelink Delirium β At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.
Creature β Squirrel Warlock
Deathtouch {T}: Until end of turn, you may cast creature spells from your graveyard by foraging in addition to paying their other costs. If you cast a spell this way, that creature enters with a finality counter on it. (To forage, exile three cards from your graveyard or sacrifice a Food. If a creature with a finality counter on it would die, exile it instead.)
Instant
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Create a 1/1 blue and red Otter creature token with prowess. If this spell was cast from anywhere other than your hand, put a +1/+1 counter on that creature. (Whenever you cast a noncreature spell, a creature with prowess gets +1/+1 until end of turn.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature β Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Instant
Outflank deals damage to target attacking or blocking creature equal to the number of creatures you control.
Creature β Human Rogue
Lifelink When this creature dies, draw a card.
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)