Inventory last scanned: 5/2/2026, 6:42:32 PM
Artifact
{T}: Add {C}. {1}, {T}: Add one mana of any color.
Sorcery
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
Enchantment — Aura
Enchant creature When this Aura enters, scry 2. Enchanted creature can't attack or block, and its activated abilities can't be activated.
Artifact
{T}: Add {C}. You gain 1 life.
Creature — Homunculus Detective
Other Detectives you control get +1/+1. Whenever you draw your second card each turn, target Detective can't be blocked this turn.
Creature — Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.
Creature — Human Wizard
{T}: This creature deals 1 damage to any target.
Sorcery
Choose two — • Target player loses X life. • Return target creature card with mana value X or less from your graveyard to the battlefield. • Target creature gets -X/-X until end of turn. • Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Creature — Human Warrior Performer
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.
Creature — Phyrexian Cat Cleric
When this creature enters, incubate 3 X times. (To incubate 3, create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {T}: Transform target Incubator token you control.
Legendary Creature — Hydra Avatar
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Creature — Sphinx
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Creature — Human Detective
Whenever this creature or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Enchantment
When a creature you control dies, sacrifice this enchantment. If you do, create four 1/1 colorless Spirit creature tokens.
Legendary Creature — Human Scout
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Enchantment
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creature — Eldrazi Drone
Devoid (This card has no color.) Creature tokens you control have evolve. (They have "Whenever a creature you control enters, if it has greater power or toughness than this token, put a +1/+1 counter on this token." They see this creature enter.) {3}{G}: Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Instant
Prophetic Bolt deals 4 damage to any target. Look at the top four cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Artifact
When this artifact enters, draw a card. {1}, {T}: Add one mana of any color.
Creature — Human Noble
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Creature — Halfling Citizen
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Instant
Put a shield counter on each of up to three target creatures. (If a creature with a shield counter would be dealt damage or destroyed, remove a shield counter from it instead.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target attacking or blocking creature.
Creature — Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token.
Creature — Rhino
When this creature enters, choose one — • Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Warrior
Trample Creatures you control with trample have "You may have this creature assign its combat damage as though it weren't blocked."
Legendary Creature — Human Rogue Villain
Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Creature — Dragon
Flying {2}{U}: Target creature gains flying until end of turn.
Enchantment
Whenever you draw a card, each opponent mills two cards.
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you scry 2.
Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Sorcery
Target opponent discards two cards. Then if you control a Rat, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Artifact Creature — Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Creature — Salamander Drake
Flying {7}{U}: Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Land
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
Artifact
When this artifact enters, draw a card, then choose a color. This artifact becomes the chosen color. {3}, {T}: Draw a card. Activate only if there are five colors among permanents you control.
Enchantment
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Sorcery
Return up to two target nonland permanent cards from your graveyard to your hand, then return up to two target land cards from your graveyard to the battlefield tapped.
Instant
Draw X cards, then discard a card.
Sorcery
Return up to two target creature cards from your graveyard to your hand. You gain 2 life.
Creature — Human Pilot
When this creature enters, look at the top five cards of your library. You may reveal a Spacecraft card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on this creature.
Creature — Vampire Rogue
Whenever this creature attacks, each opponent loses 1 life.
Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
Sorcery
As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature.
Instant
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.