10330 Airline Hwy Ste B10, Baton Rouge, LA, 70816
Cards Tracked
5072
In Stock
5071
Rating
β
Inventory last scanned: 9/9/2026, 6:11:36 PM
Creature β Angel
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Creature β Human Cleric
When this creature enters, choose one β β’ Cure Wounds β You gain 2 life. β’ Dispel Magic β Destroy target enchantment. β’ Gentle Repose β Exile target card from a graveyard.
Creature β Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature β Cat Soldier
Flying {4}{W}: Creatures you control get +1/+1 until end of turn.
Legendary Enchantment Creature β Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Legendary Enchantment
Legendary creatures you control get +2/+2.
Sorcery
Destroy all creatures.
Creature β Angel
Flying Whenever another creature you control enters, you gain 1 life.
Artifact
This artifact enters tapped. When this artifact enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Tap target creature or planeswalker. Its activated abilities can't be activated this turn.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one or both β β’ Destroy target creature. β’ Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchantment β Aura
Enchant creature Enchanted creature gets -2/-2.
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature β Spirit
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Creature β Elf Druid
Deathtouch {T}: Add one mana of any color.
Creature β Dragon
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Sorcery
Death Grasp deals X damage to any target. You gain X life.
Legendary Creature β Tyranid
Flash Haste Flesh Hooks β Creatures you control that entered this turn have double strike.
Creature β Tiefling Cleric
Skeletons, Vampires, and Zombies you control get +1/+1. At the beginning of your end step, if a creature died this turn, you may pay {1}. If you do, create a 1/1 black Skeleton creature token.
Enchantment
({W/B} can be paid with either {W} or {B}.) At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Creature β Thrull
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Sorcery
Each opponent loses two times X life. You gain life equal to the life lost this way.
Creature β Elemental Incarnation
When this creature enters, if {U}{U} was spent to cast it, return up to one other target nonland permanent to its owner's hand. When this creature enters, if {B}{B} was spent to cast it, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke {U/B}{U/B}
Creature β Eldrazi
({C} represents colorless mana.) At the beginning of combat on your turn, reveal the top card of your library. If a creature card is revealed this way, you may have creatures you control other than this creature become copies of that card until end of turn. You may put that card on the bottom of your library.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Sorcery
Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.
Sorcery
Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.
Sorcery
Exile all artifacts, creatures, and lands from the battlefield, all cards from all graveyards, and all cards from all hands. Cycling {5}{R}{R} ({5}{R}{R}, Discard this card: Draw a card.) When you cycle this card, destroy all lands.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Legendary Creature β Zombie Employee
When Dee Kay enters, open an Attraction. Whenever you roll a 2, each opponent loses 1 life and you gain 1 life. Whenever you roll a 4, you may tap or untap target artifact or creature. Whenever you roll a 6, return target creature card from your graveyard to your hand.
Sorcery
This spell costs {1} less to cast for each card you've drawn this turn. The owner of target nonland permanent puts it into their library second from the top or on the bottom.
Creature β Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
Creature β Goblin Warrior
Menace At the beginning of your end step, if you descended this turn, put a +1/+1 counter on this creature. (You descended if a permanent card was put into your graveyard from anywhere.)
Creature β Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Enchantment
When this enchantment enters, create X 2/2 white Astartes Warrior creature tokens with vigilance. {X}{2}{W}, Exile this enchantment: Create X 2/2 white Astartes Warrior creature tokens with vigilance. Activate only if you control no creatures and only during your turn.
Instant
Choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Destroy target creature with power 4 or greater.
Creature β Spirit
Flying Disguise {4}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature β Vampire
Flying Whenever you gain life, target opponent loses that much life.
Creature β Aetherborn Artificer
Sacrifice an artifact or creature: Put a +1/+1 counter on this creature. Activate only as a sorcery.
Instant
Target creature gets +1/+0 until end of turn. Draw a card.
Creature β Phyrexian Sphinx
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
Creature β Phyrexian Human
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Creature β Phyrexian Human
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Sorcery
Each player discards three cards.
Sorcery
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent β If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Enchantment
When this enchantment enters, draw three cards. At the beginning of your end step, you lose 2 life for each card in your hand.
Legendary Creature β Elder Demon
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Instant
Scry 2, then draw two cards. You lose 2 life.
Artifact Creature β Demon Wall
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
Creature β Human Warrior
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Legendary Creature β Cat Advisor
Denry Klin enters with your choice of a +1/+1, first strike, or vigilance counter on it. Whenever a nontoken creature you control enters, if Denry Klin has counters on it, put the same number of each kind of counter on that creature.
Instant
Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.