Inventory last scanned: 4/28/2026, 6:46:31 PM
Land
This land enters tapped. {T}: Add {G} or {W}.
Creature — Giant
Reach (This creature can block creatures with flying.) Landfall — Whenever a land you control enters, create a 1/1 green Elf Warrior creature token.
Legendary Creature — Sphinx
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature — Human Knight
Menace (This creature can't be blocked except by two or more creatures.) {B/R}{B/R}{B/R}, Sacrifice another creature or an artifact: This creature deals 2 damage to target creature or planeswalker.
Creature — Human Soldier
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature — Human Cleric
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Artifact
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Legendary Creature — Human
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature — Human Rogue
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Artifact
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
Legendary Planeswalker — Elspeth
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
Legendary Planeswalker — Elspeth
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
Creature — Elf Druid
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Creature — Elf
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
Creature — Elf Shaman
When this creature dies, each opponent discards a card.
Creature — Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature — Elf Mutant
When this creature dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library.
Creature — Phyrexian Elf
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) {5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.
Creature — Elf Shaman
When this creature enters, draw a card.
Creature — Beast
This creature can't attack or block alone.
Creature — Elemental
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.
Creature — Human Knight
During your turn, this creature has flying. Whenever this creature attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.
Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Angel
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Legendary Creature — Elf Shaman
Prevent all damage that would be dealt to creature tokens you control.
Sorcery
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Creature — Bird Spirit
Flying Other creatures you control with flying get +1/+1.
Creature — Eldrazi Drone
When this creature enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Sorcery
Destroy all creatures and all permanents attached to creatures.
Creature — Eldrazi
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
Instant
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Creature — Eldrazi
This creature enters with X +1/+1 counters on it.
Creature — Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Artifact Creature — Sphinx
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Enchantment
At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment's mana value, put that card onto the battlefield, then shuffle.
Instant — Lesson
Until end of turn, target creature you control becomes an Avatar in addition to its other types and gains flying, first strike, lifelink, and hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Sorcery
Enter the God-Eternals deals 4 damage to target creature and you gain life equal to the damage dealt this way. Target player mills four cards. Amass Zombies 4. (Put four +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Sorcery
Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.) You may play an additional land this turn.
Creature — Goblin Pirate
At the beginning of your end step, if you descended this turn, create a Treasure token. (You descended if a permanent card was put into your graveyard from anywhere.)
Enchantment — Aura
Enchant creature You can't choose an untapped creature as this spell's target as you cast it. You control enchanted creature.
Creature — Elf Soldier
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.
Instant
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Sorcery
Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)