Inventory last scanned: 4/29/2026, 6:45:02 PM
Creature — Human Detective
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Artifact — Vehicle
Trample Tap two untapped creatures you control: This Vehicle becomes an artifact creature until end of turn.
Sorcery
Put a +1/+1 counter on target creature. Draw a card.
Enchantment
White creatures you control get +1/+1.
Instant
The next time a source of your choice would deal damage to any target this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.
Creature — Human Druid
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
Creature — Human Advisor Knight
When this creature enters, create a 1/1 white Human Soldier creature token. {4}{W}{W}, Sacrifice this creature: Search your library for an Equipment card, put it onto the battlefield, then shuffle.
Kindred Enchantment — Elemental
Whenever you draw a card, you may put a hoofprint counter on this enchantment. {2}{W}, Remove four hoofprint counters from this enchantment: Create a 4/4 white Elemental creature token with flying. Activate only during your turn.
Artifact — Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +1/+0. During your turn, equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Create three 1/1 white Rabbit creature tokens.
Creature — Human Warlock
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Enchantment
When this enchantment enters, create a 2/2 white Knight creature token with vigilance. When this enchantment is put into a graveyard from the battlefield, scry 2. {2}{W}: Sacrifice this enchantment.
Artifact
If you would lose unspent mana, that mana becomes colorless instead.
Creature — Human Warrior
When this creature enters, put a trample counter on target non-Human creature you control. {2}{G}, {T}: Put a +1/+1 counter on each creature you control with trample.
Creature — Insect
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. If you control an Eldrazi, you gain 3 life.
Creature — Horror
Whenever you cycle or discard another card, this creature gets +2/+1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Creature — Human Pirate
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Sorcery
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Creature — Elemental Incarnation
Haste If a spell you control would deal damage to an opponent, prevent that damage. Create a 3/1 red Elemental Shaman creature token with haste for each 1 damage prevented this way. When Hostility is put into a graveyard from anywhere, shuffle it into its owner's library.
Artifact Creature — Gnome
Haste {T}: Another target creature gains haste until end of turn.
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Artifact
{T}: Add {W}. Put a time counter on this artifact. {T}, Remove X time counters from this artifact and exile it: Return each nonland permanent card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
Creature — Human Scout Survivor
Survival — At the beginning of your second main phase, if this creature is tapped, reveal cards from the top of your library until you reveal a land card. Put that card into your hand and the rest on the bottom of your library in a random order.
Artifact Creature — Golem
Whenever this creature attacks or blocks, each player draws a card.
Legendary Planeswalker — Huatli
+1: Put a loyalty counter on Huatli for each creature you control. −1: Target creature gets +X/+X until end of turn, where X is the number of creatures you control. −8: You get an emblem with "Whenever a creature you control enters, you may draw a card."
Legendary Planeswalker — Huatli
Each creature you control assigns combat damage equal to its toughness rather than its power. −3: You gain life equal to the greatest toughness among creatures you control.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Creature — Giant
Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as this creature is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
Creature — Lammasu
Flying When this creature enters, target opponent creates a 4/4 black Horror creature token.
Creature — Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature has deathtouch during your turn. Otherwise, it has reach. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Creature — Cat
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Legendary Creature — Human Wizard Advisor
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
Creature — Hippogriff
Flash Flying Creatures entering don't cause abilities to trigger.
Creature — Human Warrior
You may exert this creature as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.) {2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
Creature — Jellyfish Hydra Beast
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Sorcery
Target player discards two cards at random.
Creature — Dragon
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Creature — Human Rogue
{3}: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Enchantment Creature — Siren
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
Creature — Human Soldier
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Creature — Elemental Ooze
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)