10330 Airline Hwy Ste B10, Baton Rouge, LA, 70816
Cards Tracked
5071
In Stock
5070
Rating
—
Inventory last scanned: 9/10/2026, 6:10:13 PM
Creature — Frog
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Creature — Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Legendary Creature — Human Noble
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Creature — Cat Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature — Cat Warrior
When this creature dies, exile target card from an opponent's graveyard.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Artifact — Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Cat Soldier
At the beginning of combat on your turn, if you control three or more creatures, this creature gets +1/+1 until end of turn and you gain 1 life.
Sorcery
As an additional cost to cast this spell, sacrifice a creature or sacrifice a modified creature. (Equipment, Auras you control, and counters are modifications.) Destroy target creature or planeswalker. If the modified creature was sacrificed, draw a card.
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter this turn.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Sorcery
Liberating Combustion deals 6 damage to target creature. You may search your library and/or graveyard for a card named Chandra, Pyrogenius, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Tyranid
Flash Pheromone Trail — When this creature enters, if a creature entered the battlefield under an opponent's control this turn, create a 3/3 green Tyranid Warrior creature token with trample.
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Artifact
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
Instant
Put a +1/+1 counter on target creature, then put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Creature — Angel
Flying, vigilance, haste
Legendary Creature — Human Soldier
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Instant
As an additional cost to cast this spell, discard a card or pay {5}. Lightning Axe deals 5 damage to target creature.
Instant
Lightning Helix deals 3 damage to any target and you gain 3 life.
Creature — Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
Enchantment — Aura
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Creature — Human Warrior
Double strike, haste Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Instant
Lightning Strike deals 3 damage to any target.
Instant
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
Instant
Target creature gets +2/+2 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Angel Wizard
Vigilance When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Legendary Planeswalker — Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
Sorcery
Target opponent discards a card. Look at the top five cards of your library. You may reveal a black card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Legendary Creature — Human Noble
Vigilance (Attacking doesn't cause this creature to tap.) Whenever a white creature you control attacks, you gain 1 life.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature — Angel
Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has reach and vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Land
This land enters tapped. {T}: Add {U}. {2}{G}{G}{U}, {T}, Sacrifice this land: Create a token that's a copy of target creature you control, except it enters with an additional +1/+1 counter on it. Activate only as a sorcery.
Instant
Choose one — • Return target creature card from your graveyard to the battlefield. • Destroy target creature.
Creature — Elemental
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, this creature has base power and toughness 10/10 and has flying and vigilance.
Enchantment
When this enchantment enters, create a 2/2 red and white Spirit creature token. Whenever you attack, if a card left your graveyard this turn, target attacking creature gets +2/+0 until end of turn.
Creature — Elemental Shaman
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Creature — Elf Druid
{T}: Add {G}.
Creature — Elf Druid
When this creature enters, draw a card. {T}: Add {G}.
Creature — Centaur Shaman
When this creature enters, target player shuffles any number of target cards from their graveyard into their library.
Creature — Troll
{3}{G}: Roll a d20. Activate only if this card is in your graveyard. 1—9 | Put this card on top of your library. 10—19 | Return this card to your hand. 20 | Return this card to the battlefield tapped.
Creature — Serpent
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Artifact
Spells you cast cost {1} less to cast for each card with the same name as that spell in your graveyard.
Instant
Target creature gets -1/-1 until end of turn. Cycling {B} ({B}, Discard this card: Draw a card.)
Artifact Creature — Golem
Nonartifact spells cost {1} more to cast.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Counter target spell unless its controller pays {X}.
Land — Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {W} or {U}.
Land
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Creature — Whale
Flying This creature can block only creatures with flying.