10330 Airline Hwy Ste B10, Baton Rouge, LA, 70816
Cards Tracked
5071
In Stock
5070
Rating
β
Inventory last scanned: 9/10/2026, 6:10:13 PM
Sorcery
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Legendary Creature β Vampire
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Creature β Troll Soldier
Trample This creature can't block unless you control a Goblin or Orc.
Creature β Human Artificer Scout
When this creature enters, choose one β β’ Return target artifact card from your graveyard to your hand. β’ Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature β Human Mercenary
This creature has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice this artifact: It deals 4 damage to target creature.
Legendary Creature β Shapeshifter Noble
Whenever Omo enters or attacks, put an everything counter on each of up to one target land and up to one target creature. Each land with an everything counter on it is every land type in addition to its other types. Each nonland creature with an everything counter on it is every creature type.
Sorcery
Spree (Choose one or more additional costs.) + {2} β Return target creature card from your graveyard to the battlefield. + {1} β Return target Mount or Vehicle card from your graveyard to the battlefield. + {1} β Return target Aura or Equipment card from your graveyard to the battlefield attached to a creature you control.
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Land
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Sorcery
Search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
Instant
Choose one β β’ Add two mana of any one color and two mana of any other color. Spend this mana only to cast creature or enchantment spells. β’ Creatures you control get +1/+0 until end of turn.
Instant
Choose one β β’ Exile the top two cards of your library. You may play those cards until your next end step. β’ One or two target creatures each get +2/+0 until end of turn.
Creature β Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
Instant
Target player draws four cards.
Creature β Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
Instant
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Artifact
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Legendary Creature β Kor Cleric
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Creature β Bird Monk
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Artifact
{1}, {T}, Sacrifice this artifact: Look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Creature β Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
Enchantment β Aura
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice this Aura. When you sacrifice this Aura, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant // Instant
Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β This Saga deals 4 damage to any target. II β Create two 1/1 black Assassin creature tokens with menace. III β Whenever an Assassin you control attacks this turn, create a 1/1 black Assassin creature token with menace that's tapped and attacking.
Instant
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Creature β Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature β Thopter
Flying
Artifact
This artifact enters with X charge counters on it. {5}, {T}: Create a 1/1 green Snake creature token for each charge counter on this artifact.
Creature β Phyrexian Cleric
Vigilance This creature gets +2/+0 as long as you control two or more artifacts.
Creature β Human Advisor
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Creature β Human Rogue
Deathtouch Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature β Human Assassin
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.
Land β Gate
This land enters tapped. {T}: Add {W} or {B}.
Creature β Human Wizard
{2}{W}: Target player gains 1 life. {2}{B}: Each player loses 1 life.
Artifact
{T}: Add {W} or {B}. {W/B}{W/B}{W/B}{W/B}, {T}, Sacrifice this artifact: Draw two cards.
Creature β Human Cleric
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, choose one β β’ Creatures you control get +1/+1 until end of turn. β’ Creatures you don't control get -1/-1 until end of turn.
Artifact
{1}, {T}: Add {W}{B}.
Legendary Creature β Human Alien Shapeshifter
When you cast this spell, create a token that's a copy of it, except it isn't legendary. {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox β Whenever you cast a spell from anywhere other than your hand, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchantment β Aura
Enchant basic land you control When this Aura enters, exile target creature or planeswalker an opponent controls until this Aura leaves the battlefield.
Creature β Bird Horse
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Sorcery
Put target creature into its owner's library second from the top. Its controller gains 3 life.
Creature β Human Mercenary
When this creature enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. This creature gets +1/+1 for each Desert you control.
Instant
This spell can't be countered. (This includes by the ward ability.) Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Giant
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.) This creature can't be blocked by more than one creature.
Creature β Human Rogue
Lifelink When this creature dies, draw a card.
Instant
Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature β Human Warlock
When this creature enters, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot {4}{U} (You may pay {4}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Instant
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Enchantment
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Sorcery
Creatures you control get +2/+2 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment β Aura
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Creature β Wall
Defender {T}: Add {G} for each creature you control with defender.
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)