Inventory last scanned: 5/1/2026, 6:43:01 PM
Sorcery
Strangle deals 3 damage to target creature or planeswalker.
Artifact — Equipment
Imprint — When this Equipment enters, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Djinn Monk
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target instant or sorcery spell.
Creature — Wraith
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Sorcery
Put two +1/+1 counters on each creature you control.
Creature — Spirit Cleric
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
Creature — Serpent
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Cycling {U} ({U}, Discard this card: Draw a card.)
Creature — Vampire Horror
Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
Creature — Vampire Horror
Trample Whenever this creature deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Legendary Creature — Mutant Berserker
Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
Enchantment
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Creature — Badger Beast Mount
Whenever this creature becomes saddled for the first time each turn, mill two cards, then this creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Enchantment — Aura
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
Artifact Creature — Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Sorcery
Target opponent discards a card at random, then discards a card.
Creature — Spirit
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever this creature deals combat damage to a player, draw a card.
Legendary Creature — Human Shaman
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
Land
This land enters tapped. {T}: Add {U} or {B}.
Creature — Goblin Scout
When this creature enters, target creature with power 2 or less can't be blocked this turn.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target creature gets -4/-4 until end of turn.
Sorcery
Choose a color. Sudden Demise deals X damage to each creature of the chosen color.
Instant
Counter target spell and Suffocating Blast deals 3 damage to target creature.
Legendary Creature — Human Warrior Ally
Other creatures you control get +1/+0. Whenever another permanent you control leaves the battlefield during your turn, create a 1/1 white Ally creature token. This ability triggers only once each turn.
Enchantment
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Snow Land — Swamp Mountain
({T}: Add {B} or {R}.) This land enters tapped.
Instant
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Enchantment Creature — Saga Bird
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
Enchantment Creature — Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Instant — Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Dinosaur
When this creature enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Artifact Creature — Golem
When this creature enters or leaves the battlefield, choose a land of each basic land type, then destroy those lands.
Artifact — Equipment
Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Sunfire Torch. When you do, this creature deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Human Soldier
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Enchantment
At the beginning of each player's upkeep, that player returns a creature they control to its owner's hand.
Sorcery
Sunlance deals 3 damage to target nonwhite creature.
Creature — Giant Warrior
Other Giant creatures you control get +2/+2 and have trample.
Land — Desert
When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
Artifact
This artifact enters with three brick counters on it. {2}, {T}, Remove a brick counter from this artifact: Draw a card. {2}, {T}: Scry 1.
Creature — Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Legendary Enchantment — Aura
Enchant creature you control Enchanted creature has base power and toughness 9/9 and has flying, first strike, trample, and haste. Whenever enchanted creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Instant
Put target creature into its owner's library just beneath the top X cards of that library, where X is the number of doors you can see from your seat.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Creature — Spirit
Flying Other Spirits you control get +1/+1.
Instant
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Human Knight
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Land
This land enters tapped. {T}: Add {R}. {2}{U}{U}{R}, {T}, Sacrifice this land: Scry 2. This land deals 2 damage to each creature. Activate only as a sorcery.