10330 Airline Hwy Ste B10, Baton Rouge, LA, 70816
Cards Tracked
5062
In Stock
5061
Rating
β
Inventory last scanned: 9/11/2026, 6:10:14 PM
Artifact
{2}, Sacrifice this artifact: Exile target creature. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Legendary Planeswalker β Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. β2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Legendary Planeswalker β Vraska
Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature. β2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this token deals damage to a planeswalker, destroy that planeswalker."
Legendary Creature β Gorgon Assassin
Deathtouch Whenever a nontoken creature an opponent controls dies, you may pay {1}. If you do, return that card to the battlefield tapped under your control. It's a Treasure artifact with "{T}, Sacrifice this artifact: Add one mana of any color," and it loses all other card types.
Legendary Planeswalker β Vraska
+1: Until your next turn, whenever a creature deals combat damage to Vraska, destroy that creature. β3: Destroy target nonland permanent. β7: Create three 1/1 black Assassin creature tokens with "Whenever this token deals combat damage to a player, that player loses the game."
Creature β Pegasus
Flying Noncreature spells cost {1} more to cast.
Creature β Fox Bird
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
Creature β Human Warrior
Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
Creature β Plant Zombie
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on this creature.
Creature β Merfolk Shaman
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Creature β Whale
Creatures your opponents control get -1/-0. {1}{U}, Discard this card: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Creature β Elemental
{G}{G}{G}{G}{G}: Untap target land you control. It becomes a 5/5 Elemental creature with haste. It's still a land. (This effect lasts as long as that land remains on the battlefield.)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback {4}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact Creature β Zombie Cat
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β This creature gets +1/+2.
Sorcery
Destroy target non-Merfolk creature.
Artifact Creature β Wall
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
Creature β Wall
Defender (This creature can't attack.) At end of combat, exile all creatures blocked by this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Creature β Plant Wall
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Creature β Wall
Defender (This creature can't attack.) Prevent all damage that would be dealt to this creature by creatures it's blocking.
Creature β Merfolk Scout
{1}, {T}, Tap another untapped creature you control: Tap target creature an opponent controls.
Instant
Exile target creature.
Creature β Bird Wizard
Flying Creature spells with flying you cast cost {1} less to cast.
Creature β Human
{1}{W/B}: This creature becomes a Human Warrior with base power and toughness 3/3. {2}{W/B}{W/B}: If this creature is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink. {3}{W/B}{W/B}{W/B}: If this creature is a Spirit, put five +1/+1 counters on it.
Creature β Treefolk
Vigilance (Attacking doesn't cause this creature to tap.) Whenever this creature becomes the target of a spell or ability an opponent controls, you may draw two cards.
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Creature β Human Wizard Mutant
Whenever a player cycles a card, this creature gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)
Instant // Sorcery
Enchantment
Whenever a creature you control enters, it deals damage equal to its power to any target.
Creature β Eldrazi Processor
Devoid (This card has no color.) When this creature enters, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.
Creature β Snake
Deathtouch Bloodrush β {G}, Discard this card: Target attacking creature gets +1/+2 and gains deathtouch until end of turn.
Creature β Eldrazi Wizard
Kicker {G} and/or {1}{U} When you cast this spell, if it was kicked with its {G} kicker, exile target artifact or enchantment an opponent controls. When you cast this spell, if it was kicked with its {1}{U} kicker, return target creature an opponent controls to its owner's hand.
Land
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice this land: Draw a card.
Land
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice this land: Draw a card.
Creature β Frog Soldier
Whenever this creature attacks, if another creature entered the battlefield under your control this turn, this creature gains flying until end of turn.
Creature β Shapeshifter
Flash You may have this creature enter as a copy of an artifact or creature you control. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Elemental
Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)
Creature β Human Pirate
When this creature enters, if you control an artifact, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature β Beast
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Creature β Zombie
Whenever another Zombie you control enters, each opponent loses 1 life and you gain 1 life.
Creature β Dinosaur
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Creature β Beast
Morph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, turn any number of target creatures with morph abilities other than this creature face down.
Sorcery
Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.
Sorcery
Madness {X}{U}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Gain control of target creature if its toughness is 2 or less. If this spell's madness cost was paid, instead gain control of that creature if its toughness is X or less.
Creature β Human Artificer
Whenever an artifact you control enters, this creature gains flying until end of turn.
Creature β Elf Fox Knight
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
Creature β Human Werewolf
Pack tactics β Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Creature β Vampire
Flying WardβDiscard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Sorcery
You get {E}{E}{E} (three energy counters), then you may pay any amount of {E}. Each player may exile their hand and draw a number of cards equal to the amount of {E} paid this way. If seven or more {E} was paid this way, you may play cards you own exiled this way until the end of your next turn.
Enchantment
Whenever a creature you control with power 5 or greater enters, you may have this enchantment deal 5 damage to any target.
Sorcery
Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)
Sorcery
Whipflare deals 2 damage to each nonartifact creature.
Creature β Human Rogue Artificer
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Instant
For each spell and ability your opponents control, counter it unless its controller pays {4}.
Creature β Human Rogue
Flash When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Creature β Cat
Flash When this creature enters, return a creature you control to its owner's hand.