Inventory last scanned: 5/2/2026, 6:45:40 PM
Basic Snow Land — Swamp
({T}: Add {B}.)
Snow Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Instant
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Creature — Human Rogue
Flash Flying As long as an opponent has eight or more cards in their graveyard, Rogues you control get +1/+0. Whenever one or more Rogues you control attack, each opponent mills two cards.
Artifact Creature — Salamander
Affinity for artifacts Artifact landcycling {2} ({2}, Discard this card: Search your library for an artifact land card, reveal it, put it into your hand, then shuffle.)
Legendary Land
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Legendary Creature — Human Warrior Ally
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other Allies you control have menace and prowess. Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Legendary Creature — Human Advisor
Defender Sokrates has hexproof as long as it's untapped. Sokratic Dialogue — {T}: Until end of turn, target creature gains "If this creature would deal combat damage to a player, prevent that damage. This creature's controller and that player each draw half that many cards, rounded down."
Artifact
Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.
Legendary Creature — Elemental Demon
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Land
If this land would enter, sacrifice an untapped Island instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {C}{U}. {1}, {T}: Scry 1.
Creature — Spirit Soldier
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
Artifact Creature — Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Enchantment
Players can't get counters. Counters can't be put on artifacts, creatures, enchantments, or lands.
Instant
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
Legendary Creature — Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Creature — Human Druid
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Sorcery
Create X 1/1 black Rat creature tokens with "This token can't block." Creatures you control gain haste until end of turn.
Enchantment — Aura
Enchant permanent Enchanted permanent is a colorless Forest land.
Enchantment
Whenever you cast a spell, populate. (Create a token that's a copy of a creature token you control.)
Instant
Add {B} for each creature card in your graveyard.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When this Class enters, draw two cards, then discard two cards. {U}{R}: Level 2 Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level." {3}{U}{R}: Level 3 Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Legendary Planeswalker — Sorin
+1: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. −2: Create a 2/3 black Vampire creature token with flying and lifelink. −7: Sorin deals 13 damage to any target. You gain 13 life.
Legendary Planeswalker — Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. −X: Sorin deals X damage to target creature or planeswalker and you gain X life. −9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.