163 Main St, Owego, NY, 13827
Cards Tracked
8237
In Stock
2115
Rating
β
Inventory last scanned: 7/26/2026, 6:11:54 PM
Creature β Human Shaman
When this creature enters, you may return target card from your graveyard to your hand.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Artifact Creature β Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
Artifact Creature β Human Cleric
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Legendary Creature β Vampire Assassin
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Instant
Draw two cards. You may put a land card from your hand onto the battlefield.
Instant
Return all creatures to their owners' hands.
Land β Planet
This land enters tapped. {T}: Add {G}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {G}, {T}: Add {G} for each creature you control.
Instant
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
Artifact
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Instant
All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
Enchantment
{G}, Sacrifice a creature: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Creature β Elf Druid
Landfall β Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Human
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Creature β Phyrexian Warrior
This creature enters with an oil counter on it. This creature gets +1/+1 for each oil counter on it. Whenever another creature you control enters, if that creature has greater power or toughness than this creature, put an oil counter on this creature.
Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature β Demon
Sorcerous Inspiration β At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Fire of Tzeentch β Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Creature β Angel Wizard
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Legendary Artifact β Equipment
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
Legendary Artifact β Equipment
This spell costs {X} less to cast, where X is the total mana value of historic permanents you control. (Artifacts, legendaries, and Sagas are historic.) Equipped creature gets +10/+0 and has vigilance. Equip legendary creature {2}
Enchantment
When this enchantment enters, choose two target creatures. For as long as this enchantment remains on the battlefield, exchange the text boxes of those creatures.
Creature β Djinn Wizard
Opus β Whenever you cast an instant or sorcery spell, target player mills three cards. If five or more mana was spent to cast that spell, that player mills ten cards instead.
Sorcery
Each player puts a creature card from their graveyard onto the battlefield.
Land
{T}: Add one mana of any color that a land an opponent controls could produce.
Instant
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Instant // Instant
Instant
Target creature gains haste until end of turn. Draw a card.
Enchantment
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Artifact
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Instant
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature β Human Peasant
When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a 1/1 black Rat creature token with "This token can't block."
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. {3}{R}: Destroy this enchantment.
Artifact
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card. {2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.
Enchantment
You may play an additional land on each of your turns.
Sorcery
You may play an additional land this turn. Draw a card.
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Sorcery
Until end of turn, double target creature's power X times.