163 Main St, Owego, NY, 13827
Cards Tracked
8241
In Stock
2096
Rating
β
Inventory last scanned: 7/28/2026, 6:11:05 PM
Artifact
When this artifact enters, it deals 2 damage to any target. {2}, {T}, Sacrifice another artifact: Create a 3/3 colorless Golem artifact creature token.
Creature β Vampire Knight
Other Vampires you control get +1/+1.
Creature β Goblin Soldier
Haste Battalion β Whenever this creature and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Enchantment
Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Sorcery
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Creature β Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Legendary Creature β Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Legendary Creature β Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
Artifact β Food
When this artifact enters, scry 1, then draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, its owner shuffles it into their library.
Legendary Creature β Mutant Ninja Turtle
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.
Legendary Creature β Human Artificer
{3}{U}{U}: Until end of turn, Thopters you control have base power and toughness X/X, where X is the number of cards in your hand. {2}{U}, {T}: Draw a card, then discard a card. If the discarded card was an artifact card, exile it from your graveyard. If you do, create a token that's a copy of it, except it's a 0/2 Thopter artifact creature with flying in addition to its other types.
Legendary Creature β Mutant Ninja Turtle Samurai
Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Creature β Cat Cleric
Magecraft β Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
Creature β Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature β Cat Soldier
Whenever this creature attacks, create two 1/1 white Cat creature tokens with lifelink that are tapped and attacking.
Artifact Creature β Masticore
As an additional cost to cast this spell, discard a card. {4}: This creature deals 1 damage to target creature. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Sorcery
Destroy target creature. Return up to one target creature card from your graveyard to your hand.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Artifact β Equipment
If this card is in your opening hand, you may begin the game with it on the battlefield. Equipped creature gets +1/+1 and has double strike and trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment
Flash Domain β This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Enchantment β Aura
Enchant legendary creature Enchanted creature has ward {2} and "{T}: Add five mana in any combination of colors. Spend this mana only to cast spells."
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you tap a creature for mana, add an additional {G}. {6}{G}{G}: Put a +1/+1 counter on each creature you control.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast a spell, you may pay {1}. If you do, this enchantment deals 1 damage to target player or planeswalker.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
Enchantment
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Creature β Dragon
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Legendary Artifact Creature β Thopter
Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator's power, put a +1/+1 counter on Liberator.
Artifact
You have no maximum hand size. If an effect causes you to discard a card, discard it, but you may put it on top of your library instead of into your graveyard.
Sorcery
Sacrifice any number of artifacts, enchantments, and/or tokens. Return that many creature cards from your graveyard to the battlefield.
Legendary Enchantment
Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
Legendary Creature β Vampire Soldier
This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia. Activate only during your turn and only once each turn.
Legendary Creature β Human Wizard
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
Legendary Creature β Angel
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
Legendary Creature β Angel
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Creature β Hydra
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Artifact β Vehicle
As this Vehicle enters, choose a creature type. Vehicle creatures you control are the chosen creature type in addition to their other types. Each creature you control of the chosen type other than this Vehicle gets +1/+1. Crew 3