207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8422
In Stock
8422
Rating
β
Inventory last scanned: 8/3/2026, 5:26:16 AM
Creature β Human Artificer
Creatures you control have "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell." Whenever you cast an artifact spell with mana value 6 or greater, draw a card.
Sorcery
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Target creature gets -X/-X until end of turn. You gain X life.
Creature β Orc Warrior
As long as you control a red or white permanent, this creature gets +1/+0 and has first strike.
Instant
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Creature β Jackal Rogue
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
Creature β Centaur
Threshold β Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if there are seven or more cards in your graveyard.
Creature β Bird
Flying When this creature enters, target creature gets +2/+2 and gains flying until end of turn.
Creature β Spirit
Flying Other Spirit creatures you control get +1/+0.
Instant
Put a +1/+1 counter on target creature.
Creature β Giant
First strike
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Instant
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Wall
Defender {T}: Target creature gains haste until end of turn.
Creature β Goblin Shaman
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
Creature β Bird Wizard
Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
Creature β Bird Soldier
Flying Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has first strike.
Creature β Vampire
When this creature enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
Creature β Bird
Flying, vigilance
Creature β Beast
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
Creature β Beast
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
Creature β Bird
Flying Whenever this creature deals combat damage to a player, you may untap target creature. {W}: This creature gets +0/+1 until end of turn.
Sorcery
Target player takes an extra turn after this one. Shuffle Beacon of Tomorrows into its owner's library.
Sorcery
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Creature β Human Artificer
When this creature dies, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature β Vedalken Wizard
Whenever you cast an instant or sorcery spell that targets only this creature, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.
Enchantment Creature β Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Creature β Human Warrior
When this creature enters, create a 4/4 green Bear creature token.
Creature β Human Druid
When this creature enters, if you control a creature with power 4 or greater, draw a card. Plot {1}{G} (You may pay {1}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Human Warrior
Level up {2}{G} ({2}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-3 4/4 LEVEL 4+ 6/6 Trample
Enchantment
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
Creature β Spirit
Flying Lure the Unwary β At the beginning of combat on your turn, choose an opponent. Creatures attacking the last chosen player get +1/+0.
Sorcery
One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Creature β Devil Horror
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, discard your hand, then draw three cards.
Creature β Goblin Warrior
When this creature enters, create two 1/1 red Goblin creature tokens.
Creature β Human Insect Wizard
{G}{U}: This creature gets +2/+2 and gains flying until end of turn. Activate only once each turn.
Instant
Target creature gets -4/-0 until end of turn. Draw a card.
Artifact β Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Instant
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.) Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
Creature β Dinosaur
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creature β Vampire
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Creature β Ogre Warrior
Celebration β At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Creature β Wurm
Landfall β Whenever a land you control enters, this creature gains first strike until end of turn.
Creature β Frog Advisor
When this creature enters, draw a card, then discard a card.
Creature β Elk
As long as you had another creature enter the battlefield under your control this turn, this creature has trample and indestructible.
Creature β Orc Warrior
Raid β When this creature enters, you lose 4 life unless you attacked this turn.
Creature β Sphinx
Flying Whenever a source deals damage to this creature, that source's controller mills that many cards.