207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8402
In Stock
8402
Rating
β
Inventory last scanned: 8/7/2026, 6:13:43 PM
Creature β Elf Warrior
Parley β When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
Artifact
Imprint β When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.
Creature β Bird
Flying {1}{W}: This creature gains vigilance until end of turn.
Creature β Griffin
Flying When this creature enters, scry 1.
Creature β Human
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
Creature β Bat
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Creature β Vampire
Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Creature β Vampire
Flying {1}{B}, Exile this creature: Create a 1/2 black Bat creature token with flying. It has "{1}{B}, Sacrifice this token: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control."
Creature β Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature β Phyrexian Artificer
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have vigilance.
Enchantment β Aura
Enchant creature Enchanted creature gets -3/-0.
Creature β Merfolk Soldier
Flash When this creature enters, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+2 and has vigilance. Addendum β When this Aura enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.
Creature β Faerie Soldier
Flash Flying
Creature β Spider
Vigilance, reach
Creature β Griffin Skeleton
Flying, vigilance {W}{B}, Pay 3 life: Regenerate this creature.
Instant
Destroy target creature. You gain 2 life.
Creature β Zombie
Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
Creature β Human Wizard Sorcerer
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
Creature β Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
Creature β Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens.
Creature β Elf Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Deathtouch
Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5.
Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is one plus the total number of instant and sorcery cards you own in exile and in your graveyard.
Creature β Snake Warrior
When this creature enters, you lose 3 life.
Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Bird Cleric
Flying, first strike Whenever you cast a historic spell, this creature gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
Creature β Phyrexian Chimera
Flying Whenever you cast a noncreature spell, put an oil counter on this creature. Remove three oil counters from this creature: Draw a card. Then you may discard a nonland card. When you discard a card this way, this creature deals 3 damage to target creature or planeswalker. Activate only as a sorcery.
Creature β Vedalken Wizard
When this creature enters, draw a card, then scry 2.
Creature β Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.
Creature β Zombie
Inspired β Whenever this creature becomes untapped, each opponent loses 1 life. You gain life equal to the life lost this way. {2}{B}: Regenerate this creature.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Put target nonland permanent on top of its owner's library.
Creature β Human Cleric
Heroic β Whenever you cast a spell that targets this creature, you gain 2 life.
Creature β Satyr Warrior
Heroic β Whenever you cast a spell that targets this creature, put two +1/+1 counters on this creature.
Creature β Human Warrior
Constellation β Whenever an enchantment you control enters, this creature gets +1/+1 until end of turn.
Creature β Human Warrior
When this creature enters, you may destroy target Aura.
Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Threshold β As long as there are seven or more cards in your graveyard, all creatures able to block enchanted creature do so.
Sorcery
Choose one or both β β’ Exile target creature you don't control. β’ Exile target creature you control, then return it to the battlefield under its owner's control.
Creature β Fox Samurai
When this creature enters or dies, put a +1/+1 counter on target creature or Vehicle you control.
Creature β Zombie
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
Creature β Crocodile
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
Creature β Zombie
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Scavenge {2}{B} ({2}{B}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Creature β Zombie Drake
Flying, haste
Creature β Human Soldier
Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's tapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
Creature β Shade
{W}: This creature gets +1/+1 until end of turn. Suspend 3β{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Instant
Until end of turn, each creature you control becomes a black Shade and gains "{B}: This creature gets +1/+1 until end of turn."
Creature β Human Warlock
Flying Whenever another creature you control with flying dies, put a +1/+1 counter on target creature you control.