207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8354
In Stock
8354
Rating
β
Inventory last scanned: 8/8/2026, 6:14:19 PM
Creature β Human Knight
{1}{G}: This creature can't be blocked by creatures with power 2 or less this turn.
Creature β Vampire
{T}, Sacrifice another creature: Each opponent loses 2 life and you gain 2 life.
Creature β Human Soldier
Vigilance
Creature β Illusion
Defender Whenever this creature blocks a creature, tap that creature. That creature doesn't untap during its controller's next untap step.
Creature β Zombie Druid
{T}, Pay 1 life: Add one mana of any color.
Enchantment
{2}{W}, Sacrifice this enchantment: Create two 1/1 white Spirit creature tokens with flying.
Enchantment
{1}{B}, Sacrifice this enchantment: Target opponent exiles two cards from their hand. Activate only as a sorcery.
Enchantment
{U}, Sacrifice this enchantment: Target player mills three cards. Draw a card.
Creature β Eldrazi Drone
Devoid (This card has no color.) Trample
Creature β Human
Veteran Adventurer is also a Cleric, Rogue, Warrior, and Wizard. This spell costs {1} less to cast for each creature in your party. Vigilance
Creature β Human Knight
At the beginning of your end step, untap each creature you control. {2}{G}{W}: Creatures you control get +1/+1 until end of turn.
Creature β Human Soldier
{3}{W}: Target Human gains double strike until end of turn.
Creature β Human Knight
Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Human Warrior
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.)
Creature β Human Soldier Scout
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
Artifact β Equipment
Equipped creature gets +2/+0. Equip Soldier {W} Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
Target creature gets +1/+1 until end of turn. Untap that creature.
Artifact β Equipment
Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantment β Aura
Enchant creature you control Tap enchanted creature: Target creature other than the creature tapped this way gets +2/+1 until end of turn. Activate only if enchanted creature is untapped.
Instant
Counter target spell. That spell's controller may draw a card.
Creature β Bird
Flash Flying
Creature β Sphinx
Flying Cumulative upkeepβDiscard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
Artifact
{2}, {T}, Sacrifice this artifact: It deals 2 damage to target creature.
Creature β Lizard
If this creature attacks, all creatures you control attack if able.
Creature β Lizard Warrior
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.
Creature β Lizard
Haste At the beginning of the end step, return this creature to its owner's hand.
Creature β Lizard Soldier
Haste When this creature enters, it gets +2/+2 until end of turn.
Creature β Lizard
{G}: This creature gains trample until end of turn.
Creature β Lizard Warrior
{T}, Discard a card: Creatures you control gain haste until end of turn.
Creature β Lizard Rogue
When this creature enters, you may discard a card. If you do, draw a card.
Creature β Lizard Scout
Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
Creature β Lizard Warrior
Trample, haste At the beginning of the end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) Cycling {R} ({R}, Discard this card: Draw a card.)
Creature β Lizard Warrior
First strike Bloodrush β {2}{R}, Discard this card: Target attacking creature gets +3/+1 and gains first strike until end of turn.
Creature β Lizard Warrior
Double strike {B}{G}: This creature gets +1/+1 until end of turn. Activate only once each turn.
Creature β Lizard Warrior
Sorcery
As an additional cost to cast this spell, sacrifice any number of creatures. Target creature gets +2/+2 until end of turn for each creature sacrificed this way.
Instant
KickerβSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Instant
Destroy target non-Vampire, non-Werewolf, non-Zombie creature.
Sorcery
Destroy target artifact or land. Its controller loses 1 life.
Enchantment β Aura
Enchant creature Enchanted creature has vigilance. (Attacking doesn't cause it to tap.)
Creature β Beast
Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Drake
Flying {2}{U}: Untap this creature.
Enchantment
Whenever a Human you control enters, this enchantment deals 1 damage to any target.
Creature β Human Nomad
Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Enchantment
Whenever a creature you control dies, you may pay {X}. If you do, you gain X life.
Instant
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target creature gains trample until end of turn. Whenever that creature deals combat damage this turn, if this spell was kicked, you gain life equal to that damage.
Creature β Wurm
Undergrowth β When this creature enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. This creature can't be blocked by more than one creature.
Creature β Human Cleric
Whenever this creature attacks, it gets +X/+X until end of turn, where X is the number of Clerics on the battlefield.
Creature β Human Scout
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
Creature β Human
Vigilance Fateful hour β As long as you have 5 or less life, other creatures you control have vigilance.
Creature β Ogre Warrior
This creature can't block. As long as you control a Demon, this creature has "{B}: Regenerate this creature."
Creature β Elf Berserker
This creature must be blocked if able. Whenever this creature attacks, another target Elf you control gets +2/+1 until end of turn.
Creature β Elemental Lizard
The first kicked spell you cast each turn costs {1} less to cast. Whenever you cast a kicked spell, put a +1/+1 counter on this creature.
Creature β Spirit
Menace (This creature can't be blocked except by two or more creatures.) Soulshift 6 (When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)
Creature β Merfolk Shaman
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
Creature β Elf Druid
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When this creature enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. {4}{G}: Return this card from your graveyard to your hand.
Sorcery
Destroy target artifact or land. Cycling {2} ({2}, Discard this card: Draw a card.)