207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8422
In Stock
8422
Rating
β
Inventory last scanned: 8/3/2026, 5:26:16 AM
Creature β Cat Beast Mount
Whenever this creature attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Enchantment β Aura
Enchant permanent Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
Creature β Wolf
Flash Reach
Kindred Enchantment β Rebel Aura
Enchant creature Enchanted creature can't attack or block.
Sorcery
You gain 1 life for each land you control.
Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Forest, Island, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {G}{U}{R} ({G}{U}{R}, Discard this card: Draw a card.)
Instant
Return target creature to its owner's hand. If it was tapped, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature β Fungus Beast
This creature enters tapped. {1}{B}: Return this card from your graveyard to your hand. Activate only if you gained life this turn.
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card. Draw a card.
Enchantment β Aura
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Creature β Insect
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Sacrifice this creature: Target player discards two cards. Activate only as a sorcery.
Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Giant Warrior
This creature enters with two -1/-1 counters on it. {1}{R}, Remove a counter from this creature: Target creature can't block this turn. Activate only as a sorcery.
Creature β Elemental
Whenever this creature attacks, it gets +5/+0 until end of turn.
Sorcery
Destroy target noncreature permanent.
Land
{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
Creature β Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Enchantment
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Sorcery
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature β Ogre Warrior
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gets +2/+2 until end of turn.
Creature β Human Pirate
Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Human Pirate
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature β Gremlin
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature β Elf Shaman
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature β Wolf
Whenever this creature attacks, it gets +2/+0 until end of turn.
Instant
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature β Horse Fish
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap another target creature you control.
Sorcery
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery // Sorcery
Instant
Creatures you control get +1/+1 until end of turn. Fateful hour β If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile target card from a graveyard. Reinforce 1β{W} ({W}, Discard this card: Put a +1/+1 counter on target creature.)
Creature β Spirit Knight
Flying, lifelink Whenever this creature or another creature you control enters, if that creature entered from a graveyard or you cast it from a graveyard, put a +1/+1 counter on this creature.
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Breath of Darigaaz deals 1 damage to each creature without flying and each player. If this spell was kicked, it deals 4 damage to each creature without flying and each player instead.
Creature β Nightstalker
{B}: This creature gets +1/-1 until end of turn.
Creature β Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Creature β Elemental
Flash When this creature enters, target creature gets +3/+3 until end of turn. Evoke {1}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature β Wolf
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, target creature gets +2/+2 until end of turn.
Artifact β Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Sheep Mount
Vigilance Whenever this creature attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Possum Mount
Vigilance Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature β Horse Mount
Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact Creature β Construct
First strike, trample When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
Instant
Destroy target attacking creature. Draw a card.
Creature β Human Soldier
Vigilance This creature gets +2/+0 as long as you've cast two or more spells this turn.
Creature β Elf Scout
{5}{G}, {T}: Look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Draw three cards.
Creature β Devil
Menace (This creature can't be blocked except by two or more creatures.) If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, this creature deals 1 damage to each opponent.
Instant
Brimstone Volley deals 3 damage to any target. Morbid β Brimstone Volley deals 5 damage instead if a creature died this turn.
Creature β Boar
Sacrifice this creature: You gain 4 life.
Creature β Boar
When this creature dies, create a 3/3 green Boar creature token.
Creature β Giant
Affinity for enchantments (This spell costs {1} less to cast for each enchantment you control.)
Sorcery
Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
Creature β Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature β Bringer
You may pay {W}{U}{B}{R}{G} rather than pay this spell's mana cost. Trample At the beginning of your upkeep, you may return target artifact card from your graveyard to the battlefield.
Sorcery
Exile target creature with power 4 or greater.