207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8382
In Stock
8382
Rating
β
Inventory last scanned: 8/4/2026, 6:14:40 PM
Artifact Creature β Wall
Defender {2}{W}, {T}: Tap target creature.
Artifact Creature β Gnome
Adamant β When this creature enters, if at least three mana of the same color was spent to cast it, draw a card.
Creature β Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield.
Artifact Creature β Shapeshifter
Imprint β When this creature enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order. When this creature dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.
Instant
As an additional cost to cast this spell, choose a creature you control or a warped creature card you own in exile. Close Encounter deals damage equal to the power of the chosen creature or card to target creature.
Instant
This spell costs {2} less to cast during your end step. Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.
Creature β Bird
Flying When this creature enters, destroy target enchantment.
Creature β Elemental
Flying This creature can block only creatures with flying.
Creature β Fish
Flying
Creature β Dinosaur
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Creature β Human Soldier
As long as you control a Bird, this creature gets +2/+2 and has flying.
Creature β Sphinx
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creature β Jellyfish Artificer
Flying As long as you control an artifact, this creature gets +1/+0.
Creature β Human Pilot
Mounts and Vehicles you control get +1/+1. This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
Creature β Human Pilot
When this creature enters, scry 2. {T}: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
Artifact β Vehicle
Flying When this Vehicle enters, distribute two +1/+1 counters among one or two other target Vehicles and/or creatures you control. Crew 1
Creature β Spirit
Flying This creature can block only creatures with flying.
Sorcery
Return target creature to its owner's hand. Awaken 3β{4}{U} (If you cast this spell for {4}{U}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Creature β Human Knight
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature β Minotaur Berserker
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
Creature β Elemental
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
Artifact Creature β Wall
Defender This creature gets +2/+0 as long as you control an Island. {2}, {T}: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Sorcery
Draw two cards. Awaken 4β{5}{U} (If you cast this spell for {5}{U}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Instant
Target creature gets +1/+2 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Creature β Elemental
Artifact β Equipment
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Instant β Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum β If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
Creature β Human Cleric
Vigilance When this creature enters, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
Sorcery
Target player mills four cards. You draw a card for each creature card put into their graveyard this way.
Enchantment β Aura
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Sorcery
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Creature β Cat Beast
{1}{W}, {T}: Tap target nonenchantment creature.
Artifact Creature β Gnome Rigger
Flying {4}: Reassemble target Contraption you control. (Move it onto another one of your sprockets.)
Artifact Creature β Construct
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
Artifact
When this artifact enters, create a 1/1 colorless Servo artifact creature token. {1}{W}, Sacrifice this artifact: Create a 1/1 colorless Servo artifact creature token.
Artifact Creature β Dog Construct
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
Creature β Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Creature β Snake Ninja
Ninjutsu {1}{G} ({1}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
Creature β Spirit Detective
Flying When this creature dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Turtle
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Instant
Destroy target creature with toughness 4 or greater.
Instant
As an additional cost to cast this spell, sacrifice a creature. Collateral Damage deals 3 damage to any target.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets -3/-3 until end of turn.
Sorcery
Choose one β β’ Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles. β’ Destroy target artifact.
Instant
Strive β This spell costs {1}{G} more to cast for each target beyond the first. Any number of target creatures each get +2/+2 until end of turn. Untap those creatures.
Instant
Target creature gets +4/+2 and gains trample until end of turn.
Artifact β Vehicle
Whenever this Vehicle attacks, add {W}{W}{W} and you gain 3 life. Until end of turn, you don't lose this mana as steps and phases end. Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.)
Creature β Whale
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)