207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8382
In Stock
8382
Rating
β
Inventory last scanned: 8/4/2026, 6:14:40 PM
Creature β Orc Knight
Beacon of Hope β When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Creature β Snake Wizard
{4}{G}: Target creature gets +2/+2 until end of turn.
Creature β Nightmare
Whenever one or more cards are put into your graveyard from your library, this creature gets +1/+1 until end of turn and can't be blocked this turn. {1}{U}{B}: Mill a card.
Sorcery β Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Creature β Hellion
As this creature enters, you may sacrifice any number of creatures and/or planeswalkers. If you do, it enters with twice that many +1/+1 counters on it.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
Instant β Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits. Target creature gets +3/+0 until end of turn. For each Spirit sacrificed this way, that creature gets an additional +3/+0 until end of turn.
Sorcery
Target opponent discards a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card.
Creature β Human
{T}: Destroy target Aura attached to a creature.
Creature β Human Rogue
As long as you control an artifact, this creature gets +1/+0 and has deathtouch.
Artifact Creature β Construct
{3}: Regenerate this creature.
Enchantment
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
Artifact β Contraption
Whenever you crank this Contraption, until end of turn, target creature gains "Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card."
Creature β Spirit Cleric
When this creature enters, draw a card. Descend 4 β This creature has flying as long as there are four or more permanent cards in your graveyard.
Sorcery
Choose target creature. You get {E}{E} (two energy counters), then you may pay any amount of {E}. The creature gets -1/-1 until end of turn for each {E} paid this way.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
Legendary Planeswalker β Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn. β3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way. β11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn. Dihada, Binder of Wills can be your commander.
Instant
Target creature has base power and toughness 1/1 until end of turn.
Creature β Human Warlock
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) When this creature enters, if it was bargained, create a Cursed Role token attached to target creature an opponent controls. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Land β Gate
This land enters tapped. {T}: Add {U} or {B}.
Creature β Human Wizard
({U/B} can be paid with either {U} or {B}.) {3}{U}: Target player draws a card. Activate only as a sorcery. {3}{B}: Target player discards a card. Activate only as a sorcery.
Creature β Human Rogue
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Sorcery
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Artifact Creature β Dinosaur Gnome
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature you control gains menace until end of turn.
Creature β Horror
When this creature enters, return target permanent to its owner's hand, then that player discards a card.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. If you control a Warrior, that player loses 2 life.
Instant
Target creature you control gets +1/+0 and gains vigilance until end of turn. It deals damage equal to its power to target creature an opponent controls.
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Creature β Human Pirate
Menace When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature β Human Cleric
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have protection from Zombies.
Creature β Zombie
When this creature enters, create two 2/2 black Zombie creature tokens with decayed. When you do, exile up to two target cards from graveyards. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Creature β Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
Creature β Serpent
Defender Megamorph {6}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Enchantment β Aura
Enchant creature {U}: Return enchanted creature and this Aura to their owners' hands.
Instant
Unattach all Equipment from target creature.
Sorcery
As an additional cost to cast this spell, reveal a creature card from your hand. Disaster Radius deals X damage to each creature your opponents control, where X is the revealed card's mana value.
Creature β Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.
Sorcery
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain life equal to the greatest power among creature cards put into your graveyard this way.
Creature β Human Cleric
{1}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Creature β Human Cleric
When this creature enters, target player reveals a number of cards from their hand equal to your devotion to black. You choose one of them. That player discards that card. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature β Human Warrior
{R}: This creature gains first strike until end of turn.
Creature β Human Cleric
Lifelink When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand.
Creature β Human Citizen
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Creature β Zombie Satyr
When this creature dies, create a 0/1 white Goat creature token.
Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Instant
Counter target spell with mana value 4 or greater.
Instant
Destroy target creature with mana value X.
Instant
Put target artifact or enchantment on top of its owner's library.
Sorcery
Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)
Sorcery
Return target creature card from your graveyard to your hand.
Instant
Target creature gets -2/-2 until end of turn.
Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Instant
Counter target spell. Draw a card.
Creature β Human Wizard
{R}, {T}, Discard a card: Draw a card. {2}{R}, {T}, Sacrifice this creature: It deals 4 damage to target creature.