207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8382
In Stock
8382
Rating
β
Inventory last scanned: 8/4/2026, 6:14:40 PM
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Artifact
{2}{W}, {T}, Sacrifice this artifact: Destroy target artifact or enchantment.
Instant
Target player sacrifices an attacking creature of their choice. Metalcraft β That player sacrifices two attacking creatures of their choice instead if you control three or more artifacts.
Instant
Return target nonland permanent to its owner's hand.
Creature β Zombie Jackal
When this creature enters, exile target card from an opponent's graveyard.
Sorcery
Choose an artifact card name. Search target opponent's graveyard, hand, and library for any number of cards with the chosen name and exile them. Then that player shuffles.
Enchantment β Aura
Enchant artifact Enchanted artifact has "At the beginning of your upkeep, sacrifice this artifact unless you pay its mana cost."
Creature β Vampire Guest
Flying, haste When this creature enters, roll a six-sided die. If the result is 3 or less, you lose that much life.
Instant
Target blocking creature fights another target blocking creature.
Instant
Destroy target artifact. Cycling {G} ({G}, Discard this card: Draw a card.)
Sorcery
Return X target nonland permanents to their owners' hands.
Instant
Until end of turn, target land you control becomes a 4/4 Dinosaur creature with reach and haste. It's still a land. It must be blocked this turn if able.
Enchantment β Aura
Flash Enchant creature When this Aura enters, each player mills two cards. Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Sorcery
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Creature β Zombie
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, target creature's owner puts it on their choice of the top or bottom of their library.
Instant
Divine Arrow deals 4 damage to target attacking or blocking creature.
Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.
Instant
Destroy target artifact. You gain life equal to its mana value.
Artifact
{1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice this artifact and draw three cards. Activate only as a sorcery.
Creature β Spirit
Whenever this creature deals combat damage to a player, you and that player each draw that many cards.
Instant
Destroy target attacking or blocking creature.
Legendary Creature β Human God
As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.
Instant
Tap up to two target creatures. Cycling {W} ({W}, Discard this card: Draw a card.)
Instant
Untap target creature. Prevent all damage that would be dealt to it this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.
Creature β Djinn
Flying Plot {3}{U} (You may pay {3}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Creature β Djinn
Flying {T}: Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.
Creature β Djinn
Flying Whenever you cast an instant or sorcery spell, choose one β β’ This creature gets +1/+1 until end of turn. β’ Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. β’ Scry 1.
Creature β Djinn
Flying This creature enters with three wish counters on it. {2}{U}{U}, Remove a wish counter from this creature: Reveal the top card of your library. You may play that card without paying its mana cost. If you don't, exile it.
Artifact Creature β Robot
This creature enters with a +1/+1 counter on it. When this creature dies, put its counters on target creature you control.
Artifact Creature β Golem
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Enchantment β Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Creature β Human Citizen
Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, create two tapped 1/1 white Dog creature tokens.
Creature β Ogre Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Instant
Gain control of target creature with mana value X or less.
Creature β Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.
Enchantment
At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get {TK} or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.
Instant
Counter target spell unless its controller pays {2}. If they do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Creature β Human
When this creature dies, create a 2/2 black Zombie creature token.
Creature β Human Soldier
When this creature dies, create a 1/1 white Spirit creature token with flying.
Sorcery
Choose one β β’ Target opponent exiles a creature they control. β’ Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Creature β Human Cleric
Whenever you cast your second spell each turn, you gain 2 life. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Giant Berserker
When this creature enters, creatures you control get +1/+0 and gain haste until end of turn. Foretell {4}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature β Human Warrior
Backup 1 Trample Whenever this creature deals combat damage to a player or battle, look at that many cards from the top of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Creature β Homunculus
Defender {2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.
Instant
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Artifact
{3}, {T}: Double the amount of each type of unspent mana you have.
Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
Enchantment
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Sorcery // Sorcery
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Destroy up to one target Attraction that player controls. (It's put into their junkyard.)
Instant
Target creature you don't control gets -4/-0 until end of turn. Overload {2}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")