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Creature β Goblin Shaman
Sacrifice this creature: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

Instant
Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Artifact Creature β Golem
Kicker {X} (You may pay an additional {X} as you cast this spell.) Spend only colored mana on X. No more than one mana of each color may be spent this way. If this creature was kicked, it enters with X +1/+1 counters on it.

Creature β Human Warrior
This creature enters tapped. This creature has menace as long as you control an artifact.

Creature β Human Warrior
{T}, Sacrifice an artifact: This creature deals 2 damage to each opponent.

Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. {2}{U}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Cleric
First strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Spirit
Flying When this creature enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

Creature β Crocodile
When you control no other creatures, sacrifice this creature.

Creature β Human Scout
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Vedalken Scout
Flying, trample Whenever this creature deals combat damage to a player, you get that many {E} (energy counters).

Creature β Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.

Artifact β Equipment
Equipped creature gets +1/+1 for each card in your hand. Equip {2}

Creature β Human Horror
{T}, Sacrifice this creature and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Enchantment
Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Creature β Dog
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.

Enchantment β Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant red or green creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

Instant
Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2β{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Creature β Merfolk Soldier
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.

Creature β Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Put target creature card from a graveyard onto the battlefield under your control.

Artifact
You may choose not to untap this artifact during your untap step. {2}, {T}: Target creature gets +0/+3 for as long as this artifact remains tapped.

Creature β Human Warrior
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β {T}: Add {R}{R}.

Creature β Human Scout
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control.

Creature β Dragon
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Creature β Sliver
Outlast {2} ({2}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Other Sliver creatures you control have outlast {2}.

Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature β Spirit
Protection from multicolored

Enchantment β Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2.

Creature β Griffin
Flying

Sorcery
Choose one β β’ Target creature gets +5/+5 and gains trample until end of turn. β’ Creatures you control get +2/+2 and gain vigilance until end of turn.

Instant
Draw three cards, then discard a card.

Creature β Drake
Flying Enigma Drake's power is equal to the number of instant and sorcery cards in your graveyard.

Creature β Human
When this creature enters, create a 3/2 colorless Eldrazi Horror creature token.

Instant
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.

Artifact β Equipment
Equipped creature gets +4/+0. Whenever this Equipment becomes attached to a creature, tap that creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Rhino
This creature can't be blocked by creatures with power 2 or less.

Creature β Elemental Sorcerer
Reach Whenever you cast a spell with mana value 4 or greater, this creature deals 2 damage to each opponent.

Creature β Giant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Trample, haste

Creature β Treefolk
Trample When this creature enters, the Ring tempts you.

Creature β Human Warrior
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)

Instant
Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.

Artifact
{X}, {T}: Put a +1/+1 counter on target creature with power X. Activate only as a sorcery.

Creature β Human Warrior
When this creature enters, gain control of target creature an opponent controls with power 2 or less until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Instant
Target creature gets +3/+1 and gains trample until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Creature β Phyrexian Cleric
When this creature enters, choose one β β’ Return target creature card from your graveyard to your hand. β’ Target opponent reveals their hand. You choose a noncreature card from it. That player discards that card.

Creature β Elf Soldier
When this creature enters, you become the monarch. This creature can block an additional creature each combat as long as you're the monarch.

Artifact
You may choose not to untap this artifact during your untap step. {X}, {T}: Tap target creature with power X or less. It doesn't untap during its controller's untap step for as long as this artifact remains tapped.

Instant
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has flying. Whenever a creature you control enters, you may return this Aura to its owner's hand.

Enchantment β Aura
Enchant creature Enchanted creature has "{1}{W}, {T}: You gain 3 life."

Creature β Human Cleric
{T}: Tap target creature with power 3 or less.

Sorcery
Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control. (Each deals damage equal to its power to the other.)