207 S. Berkeley Blvd Suite B, Goldsboro, NC, 27534
Cards Tracked
8422
In Stock
8422
Rating
β
Inventory last scanned: 8/3/2026, 5:26:16 AM
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
Creature β Orc Shaman
Whenever this creature or another creature you control enters, that creature gets +2/+2 until end of turn. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature β Insect
Flash When this creature enters, target creature an opponent controls gets -2/-2 until end of turn.
Creature β Insect
Trample When this creature enters, return another creature you control to its owner's hand.
Creature β Human Soldier
Flash Flying {5}: Creatures you control get +1/+1 until end of turn.
Creature β Human Rogue
First strike, haste
Legendary Planeswalker β Aminatou
+1: Draw a card, then put a card from your hand on top of your library. β1: Exile another target permanent you own, then return it to the battlefield under your control. β6: Choose left or right. Each player gains control of all nonland permanents other than Aminatou controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander.
Enchantment
{1}, Discard a card at random: Put a +1/+1 counter on target creature.
Artifact β Equipment
Equipped creature gets +3/+0 and is every creature type. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.
Sorcery
This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
Creature β Salamander Rogue
Creature β Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature β Kithkin Rebel
This creature can't be blocked except by artifact creatures and/or white creatures.
Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.
Legendary Creature β Human
Partner with Rory Williams (When this creature enters, target player may put Rory into their hand from their library, then shuffle.) Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it. Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature β Minotaur
First strike (This creature deals combat damage before creatures without first strike.)
Creature β Minotaur Shaman
{R}, {T}: This creature deals 1 damage to any target.
Creature β Human Wizard
{U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn.
Creature β Volver
Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If this creature was kicked with its {1}{U} kicker, it enters with two +1/+1 counters on it and with flying. If this creature was kicked with its {B} kicker, it enters with a +1/+1 counter on it and with "Pay 3 life: Regenerate this creature."
Creature β Human Cleric
First strike (This creature deals combat damage before creatures without first strike.) When this creature enters, you gain 1 life for each card in your graveyard.
Artifact β Equipment
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay {1}. When you do, attach this Equipment to it. Equipped creature gets +2/+1. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Draw three cards, then discard a card.
Enchantment β Aura
Enchant creature When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1.
Sorcery
Put target creature on top of its owner's library. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
You draw three cards and you lose 3 life.
Creature β Kavu
{2}: This creature becomes colorless until end of turn.
Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
Creature β Human Soldier Knight
{R}: This creature gets +1/+0 until end of turn.
Creature β Human Cleric
When this creature enters, target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Artifact β Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Sorcery
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Creature β Angel Spirit
Flying, protection from artifacts
Sorcery
Exile target creature or enchantment.
Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has flying.
Creature β Angel Advisor
Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying
Creature β Wall
Defender (This creature can't attack.) Flying
Creature β Angel
Flying Delirium β Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Creature β Angel
Flying When this creature enters, destroy target permanent.
Creature β Angel
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Artifact
Whenever a player casts a white spell, you may gain 1 life.
Instant
You gain 7 life.
Artifact
Whenever a creature you control enters, you may have this artifact become a 3/3 white Angel artifact creature with flying until end of turn.
Creature β Incarnation
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Creature β Drake
Flying When this creature enters, you may return target creature to its owner's hand.
Legendary Creature β Vampire Assassin
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card onto the battlefield and the rest into your graveyard.
Enchantment β Aura
Enchant artifact As long as enchanted artifact isn't a creature, it's an artifact creature with power and toughness each equal to its mana value.
Sorcery
You get seven {TK}. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.
Creature β Avatar
Draft this card face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
Sorcery
Choose one or both β β’ Destroy target creature with flying. β’ Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
Instant
Destroy target nonblack creature. It can't be regenerated. Draw a card.
Instant
Annihilating Fire deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
Artifact Creature β Construct
When this creature dies, you gain 3 life.